private void SetPersons() { Persons = LoadPersonsFromFile() .Select(person => _personCreator.CreateWrapper(person, this)) .ToList(); if (!Global.Configuration.ShouldSynchronizeRandomSeed) { return; } foreach (var person in Persons) { person.SeedValues = RandomUtility .GetSeedValues(Global.Settings.NumberOfRandomSeeds); } SeedValues = Persons[0].SeedValues; }