public void StartCustomer() { canAcceptFood = true; renderedCustomer.SetActive(true); order = new Salad(); var ingredients = RandomUtil.CreateRandomCombination(); foreach (var ingredient in ingredients) { order.AddIngredient(ingredient); } if (attachedBar != null) { attachedBar.StartProgressBar(GameConstants.WaitTime * GameConstants.RecipeComplexityScale * order.GetIngredientCount()); } }