public int Get(int maxValue)
        {
            int result;

            // For dice whose weights change, a number has to be requested each roll.
            // For others, rolls are cached for efficiency
            if (_lastMax != maxValue || _lastMax == 0)
            {
                result = _client.GenerateIntegersAsync(1, 0, maxValue - 1, true).Result.Random.Data[0];
            }
            else if (_cache == null || _index == _cacheSize)
            {
                _cache = _client.GenerateIntegersAsync(_cacheSize, 0, maxValue - 1, true).Result.Random.Data;
                _index = 0;
                result = _cache[_index++];
            }
            else
            {
                result = _cache[_index++];
            }

            _lastMax = maxValue;
            return(result);
        }
Beispiel #2
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        /// <summary>
        /// Get an array of random ints.
        /// </summary>
        /// <param name="digitCount">How many digits long each number will be.</param>
        /// <param name="count">How many numbers you want to generate.</param>
        /// <returns></returns>
        public static int[] GetInt(int digitCount, int count)
        {
            var result = myClient.GenerateIntegersAsync(count, (int)System.Math.Pow(10, digitCount), (int)(System.Math.Pow(10, digitCount) * 9), false);

            return(result.Result.Random.Data.ToArray());
        }