private void button2_Click(object sender, RoutedEventArgs e) { ////产生随机迷宫(数组): //RandomMaze_Config config = new RandomMaze_Config(); //new ConfiguratedByForm(config); //config.Produce(); //if (config.RandomMapStyle == RandomMapStyle.RandomMaze) // mapModel.generateMap(group, config.Map, config.Width, config.Height); //else // mapModel.generateMap3D(group, config.Map3D, config.Width, config.Height, config.Depth); //产生随机迷宫(IPosition_Connected): RandomMaze_IPosition_Connected_Config config = new RandomMaze_IPosition_Connected_Config(); new ConfiguratedByForm(config); set = config.Produce(); group.Children.Clear(); mapModel.generateMap_from_IPosition_ConnectedSet(group, set); }
public void TestMethod1() { // // TODO: Add test logic here // RandomMaze_IPosition_Connected_Config config = new RandomMaze_IPosition_Connected_Config(); config.Width = 3; config.Height = 3; config.Depth = 3; IPosition_ConnectedSet set = config.Produce(); IPosition_Connected a = null, b = null; foreach (IPosition_Connected p in set) { if (a == null) { a = p; } b = p; } AStar search = new AStar(); search.InitEngineForMap(set); IPosition_ConnectedSet path = search.SearchPath(a, b); if (path != null) { foreach (IPosition_Connected p in path) { Console.WriteLine("{0},{1}", p.GetValue(0), p.GetValue(1)); } } }