private void Start() { doc = GameObject.FindGameObjectWithTag("TileGenerator").GetComponent <DestroyOnClick>(); tileGenerator = doc.tileGenerator; //tileRows = tileGenerator.rows; //Debug.Log(tileGenerator.rows * tileGenerator.colums); //Debug.Log(tileRows); }
// Use this for initialization void Start() { gameOverPanel.SetActive(false); player1PC = player1.GetComponent <PlayerController>(); player2PC = player2.GetComponent <PlayerController>(); tileGenerator = GetComponent <RandomMapGenerator2D>(); maxMoves = player1PC.maxMoves; movesLeft = maxMoves; movesText.text = maxMoves.ToString(); foreach (Button button in player2Buttons) { button.interactable = false; } endTurn.SetActive(false); }