public void ManyNumbers_Test() { const int min = 1; const int max = 10; List <int> sortedNumbers = RandomListGenerator.GenerateIntegerList(min, max); List <int> randomNumbers0 = RandomListGenerator.GenerateRandomList(sortedNumbers); List <int> randomNumbers1 = RandomListGenerator.GenerateRandomList(sortedNumbers); Assert.AreEqual(randomNumbers0.Count, randomNumbers1.Count); Assert.AreNotEqual(randomNumbers0, randomNumbers1); }
public void DifferentMinMax_Test() { const int min = 543; const int max = 9694; List <int> sortedNumbers = RandomListGenerator.GenerateIntegerList(min, max); List <int> randomNumbers0 = RandomListGenerator.GenerateRandomList(sortedNumbers); List <int> randomNumbers1 = RandomListGenerator.GenerateRandomList(sortedNumbers); Assert.AreEqual(randomNumbers0.Count, randomNumbers1.Count); Assert.AreNotEqual(randomNumbers0, randomNumbers1); }
public void RandomListDifferentType_Test() { List <string> stringList = new List <string> { "hello", "world", "coding", "is", "fun", "random", "test" }; List <string> randomStringList0 = RandomListGenerator.GenerateRandomList <string>(stringList); List <string> randomStringList1 = RandomListGenerator.GenerateRandomList <string>(stringList); Assert.AreEqual(randomStringList0.Count, randomStringList1.Count); Assert.AreNotEqual(randomStringList0, randomStringList1); }
public void MinGreaterThanMax_Test() { const int min = 300; const int max = 100; List <int> sortedNumbers = RandomListGenerator.GenerateIntegerList(min, max); List <int> randomNumbers0 = RandomListGenerator.GenerateRandomList(sortedNumbers); List <int> randomNumbers1 = RandomListGenerator.GenerateRandomList(sortedNumbers); Assert.AreEqual(randomNumbers0.Count, randomNumbers1.Count); // Should be both empty if invalid range Assert.AreEqual(randomNumbers0, randomNumbers1); }
public void ManyRandomListGenerated_Test() { const int min = 1; const int max = 10000; const int NUM_LISTS = 10000; List <int> sortedNumbers = RandomListGenerator.GenerateIntegerList(min, max); List <List <int> > list = new List <List <int> >(NUM_LISTS); // Create list of random integer lists for (int i = 0; i < NUM_LISTS; i++) { List <int> randomList = RandomListGenerator.GenerateRandomList(sortedNumbers); list.Add(randomList); } // Check the whole list and ensure that there are no duplicates for (int i = 0; i < list.Count - 1; i++) { Assert.AreNotEqual(list[i], list[i + 1]); } }
/// <summary> /// Gets the random list with a sequenced column. /// </summary> /// <typeparam name="TModel"> /// The type of the model. /// </typeparam> /// <param name="identityProperty"> /// The identity property. /// </param> /// <param name="numberOfItems"> /// The number of items. /// </param> /// <param name="seed"> /// The seed. /// </param> /// <param name="increment"> /// The increment. /// </param> /// <param name="autoBuilderConfiguration"> /// The auto Builder Configuration. /// </param> /// <param name="language"> /// The language. /// </param> /// <returns> /// Random list. /// </returns> public static List <TModel> GetRandomList <TModel>(Expression <Func <TModel, int> > identityProperty, int numberOfItems = 2, int seed = 1, int increment = 1, AutoBuilderConfiguration autoBuilderConfiguration = null, Language language = Language.English) where TModel : class { return(RandomListGenerator.Get(identityProperty, numberOfItems, seed, increment, autoBuilderConfiguration, language)); }
/// <summary> /// Gets the random list. /// </summary> /// <typeparam name="TModel"> /// The type of the model. /// </typeparam> /// <param name="numberOfItems"> /// The number of items. /// </param> /// <param name="autoBuilderConfiguration"> /// The auto Builder Configuration. /// </param> /// <param name="language"> /// The language. /// </param> /// <returns> /// Random list. /// </returns> public static List <TModel> GetRandomList <TModel>(int numberOfItems = 2, AutoBuilderConfiguration autoBuilderConfiguration = null, Language language = Language.English) where TModel : class { return(RandomListGenerator.Get <TModel>(numberOfItems, autoBuilderConfiguration, language)); }