Beispiel #1
0
 public static void Attack(ICreature attacker, ICreature deffender, int answer)
 {
     //Chance of armor deflecting the attack
     //If armor doesnt stop the attack.
     if (RandomChance.Success(100 - deffender.Armor))
     {
         //Chance of dealing damage.
         int damageDealth = attacker.Attack(attacker.AttackChance[answer], attacker.AttackPower[answer]);
         //If any damage dealth
         if (damageDealth != 0)
         {
             deffender.HP -= damageDealth;
             //If defender is dead.
             if (deffender.HP > 0)
             {
                 Console.WriteLine($"{attacker.Name} dealth {damageDealth} damage. {deffender.Name} now has {deffender.HP}HP");
             }
             else
             {
                 Console.WriteLine("{1} dealth {0} damage.", damageDealth, attacker.Name);
             }
         }
         //No damage dealth.
         else
         {
             //Attack failed
             Console.WriteLine("{1} couldn't perform {0}.", attacker.AttackNames[answer], attacker.Name);
         }
     }
     else
     {
         //armor blocked
         Console.WriteLine("{0}'s armor stopped {1} attack.", deffender.Name, attacker.Name);
     }
 }
Beispiel #2
0
        //methods

        public int Attack(int chance, double multiplier)
        {
            //80% chance for a strike
            if (RandomChance.Success(chance))
            {
                return(Convert.ToInt32(this.Damage * multiplier));
            }
            else
            {
                return(0);
            }
        }
Beispiel #3
0
 public int StrongAttack()
 {
     //55% chance for a strike
     if (RandomChance.Success(55))
     {
         return(this.Damage);
     }
     else
     {
         return(0);
     }
 }
Beispiel #4
0
 public int UltimateAttack()
 {
     //30% chance for a strike
     if (RandomChance.Success(30))
     {
         return(this.Damage * 2);
     }
     else
     {
         return(0);
     }
 }
Beispiel #5
0
 public int WeakAttack()
 {
     //80% chance for a strike
     if (RandomChance.Success(80))
     {
         return(this.Damage / 2);
     }
     else
     {
         return(0);
     }
 }