Beispiel #1
0
        public static GameObject Instantiate(ENTITY e)
        {
            GameObject      instantiated = new GameObject(e.Classname);
            MusicController script       = instantiated.AddComponent <MusicController>();

            script.Source                       = instantiated.AddComponent <AudioSource>();
            script.Source.loop                  = true;
            script.Source.spatialBlend          = 0;    // 2d audio
            script.Source.outputAudioMixerGroup = _masterMixer.FindMatchingGroups("Music")[0];

            script.MusicDirectory = IOUtil.PathCombine("music", e.GetPropertyValue("Music directory"));

            script.UseSubDirectories = e.GetSpawnflagValue(0, 1);

            string selectedDir = IOUtil.PathCombine(Application.streamingAssetsPath, script.MusicDirectory);

            if (script.UseSubDirectories)
            {
                string[] dirsToChooseFrom = Directory.GetDirectories(IOUtil.PathCombine(Application.streamingAssetsPath, script.MusicDirectory));
                selectedDir = RandUtil.RandomArrayElement(dirsToChooseFrom);
                Debug.Log("Selected " + selectedDir);
            }

            string[] tracksToChooseFrom = Directory.GetFiles(selectedDir, "*.ogg");
            string   selectedTrack      = RandUtil.RandomArrayElement(tracksToChooseFrom);

            Debug.Log("Chose track: " + selectedTrack);

            DreamDirector.CurrentlyPlayingSong = Path.GetFileNameWithoutExtension(selectedTrack);

            script.StartCoroutine(IOUtil.LoadOGGIntoSource(selectedTrack, script.Source, true, true));

            EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated);

            return(instantiated);
        }