Beispiel #1
0
        public override void Shoot()
        {
            if (Time < StartTime || Time > StartTime + Duration)
            {
                return;
            }
            int num1 = Circle + (int)(RanCircle * Ran.NextPMDouble());
            int num2 = num1 < 1 ? 1 : num1;

            if (!DeepBinding && (Time - StartTime + 1) % num2 == 0)
            {
                ShootBullet();
            }
            else
            {
                if (!DeepBinding || Time % num2 != 0)
                {
                    return;
                }
                ShootBullet();
            }
        }
Beispiel #2
0
 public override void Ctrl()
 {
     if (Time == StartTime)
     {
         Velocity        += RanVelocity * (float)Ran.NextPMDouble();
         DirectionDegree += RanDirection * Ran.NextPMDouble();
         AccelerateCS    += RanAccelerate * (float)Ran.NextPMDouble();
         AccDirection    += RanAccDirection * Ran.NextPMDouble();
     }
     if (LifeTime > StartTime + Duration)
     {
         LifeTime = StartTime + Duration;
     }
     if (Range != 360.0)
     {
         RangeShoot = true;
     }
     if (BindingObj != null && BindingObj is BaseEnemyPlane_Touhou && BindingObj.HealthPoint <= 0.0)
     {
         EnemyPlaneList.Remove(this);
     }
     base.Ctrl();
 }
Beispiel #3
0
        public void ShootBullet()
        {
            float  x = EmitPoint.X;
            float  y = EmitPoint.Y;
            PointF originalPosition;
            float  num1;

            if (x == -99999.0)
            {
                originalPosition = MyPlane.OriginalPosition;
                num1             = originalPosition.X;
            }
            else if (x == -99998.0)
            {
                originalPosition = this.OriginalPosition;
                num1             = originalPosition.X;
            }
            else
            {
                num1 = (float)(x - 320.0 + 192.0);
            }
            float num2;

            if (y == -99999.0)
            {
                originalPosition = MyPlane.OriginalPosition;
                num2             = originalPosition.Y;
            }
            else if (y == -99998.0)
            {
                originalPosition = this.OriginalPosition;
                num2             = originalPosition.Y;
            }
            else
            {
                num2 = (float)(y - 240.0 + 224.0);
            }
            if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser)
            {
                originalPosition = this.OriginalPosition;
                num1             = originalPosition.X;
                originalPosition = this.OriginalPosition;
                num2             = originalPosition.Y;
            }
            PointF OriginalPosition = new PointF(num1 + RanX * (float)Ran.NextPMDouble(), num2 + RanY * (float)Ran.NextPMDouble());
            double edi  = EmitDirection != -99999.0 ? (EmitDirection + RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + (RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0;
            double num3 = RadiusDirection != -99999.0 ? (RadiusDirection + RanRadiusDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + RanRadiusDirection * Ran.NextPMDouble() * Math.PI / 180.0;
            float  num4 = EmitRadius + RanRadius * (float)Ran.NextPMDouble();
            int    num5 = Way + (int)(RanWay * Ran.NextPMDouble());
            float  num6 = SubBullet.Velocity + SubBullet.RanVelocity * (float)Ran.NextPMDouble();
            float  num7 = SubBullet.AccelerateCS + SubBullet.RanAccelerate * (float)Ran.NextPMDouble();
            double num8 = SubBullet.AccDirection + SubBullet.RanAccDirection;
            double num9 = Range + RanRange * Ran.NextPMDouble();

            if (RDirectionWithDirection)
            {
                num3 += edi;
            }
            double num10 = num9 * Math.PI / 180.0 / num5;

            edi -= (num5 - 1) * num10 / 2.0;
            double num11 = num3 - (num5 - 1) * num10 / 2.0;

            if (EffectType == 2)
            {
                EmitterSaveEnegy3D emitterSaveEnegy3D = new EmitterSaveEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue);
                StageData.SoundPlay("se_ch02.wav");
            }
            else if (EffectType == 3)
            {
                EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue);
                StageData.SoundPlay("se_cat00.wav");
                StageData.SoundPlay("se_enep02.wav");
            }
            else
            {
                for (int index1 = 0; index1 < num5; ++index1)
                {
                    PointF p = new PointF(OriginalPosition.X + num4 * (float)Math.Cos(num11), OriginalPosition.Y + num4 * (float)Math.Sin(num11));
                    for (int index2 = 0; index2 < Count; ++index2)
                    {
                        if (EmitterMode == EmitterMode.Bullet || EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser)
                        {
                            BaseBullet_Touhou b = new BaseBullet_Touhou(StageData);
                            if (CSBullet != null)
                            {
                                b = (BaseBullet_Touhou)CSBullet.Clone();
                                b.OriginalPosition = p;
                                b.GhostingCount    = b.GhostingCount;
                                b.AngleDegree     += CSBullet.RanAngle * Ran.NextPMDouble();
                            }
                            else if (CSLaserS != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserS.Clone();
                                b.OriginalPosition = p;
                                b.Angle            = -1.0 * Math.PI / 2.0;
                                b.Active           = true;
                            }
                            else if (CSLaserR != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserR.Clone();
                                b.OriginalPosition = p;
                                b.Angle            = Math.PI / 2.0;
                                b.UnRemoveable     = true;
                                b.Active           = true;
                            }
                            else if (CSLaserB != null)
                            {
                                b = (BaseBullet_Touhou)CSLaserB.Clone();
                                b.OriginalPosition = p;
                                b.UnRemoveable     = true;
                                b.Active           = true;
                            }
                            b.GhostingCount = b.GhostingCount;
                            b.Velocity      = num6 - index2 * DeltaV;
                            b.Direction     = edi;
                            b.AccelerateCS  = num7;
                            b.AccDirection  = num8;
                            b.ID            = ID;
                            b.LayerID       = LayerID;
                            if (MotionBinding)
                            {
                                b.SetBinding(this);
                            }
                            BulletList.Add(b);
                            if (EmitterMode == EmitterMode.Bullet)
                            {
                                CSData.EmitterList.ForEach(em => {
                                    if (em.BindingID != ID)
                                    {
                                        return;
                                    }
                                    b.UnRemoveable = true;
                                    BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone();
                                    StageData.EnemyPlaneList.Add(baseEmitterCs);
                                    baseEmitterCs.OriginalPosition  = p;
                                    baseEmitterCs.LifeTime          = SubBullet.LifeTime;
                                    baseEmitterCs.ColorValue        = SubBullet.ColorValue;
                                    baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF;
                                    baseEmitterCs.Direction         = edi;
                                    baseEmitterCs.DestPoint         = SubBullet.DestPoint;
                                    baseEmitterCs.Active            = SubBullet.Active;
                                    baseEmitterCs.OutBound          = SubBullet.OutBound;
                                    if (baseEmitterCs.BindWithDirection)
                                    {
                                        baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
                                    }
                                    baseEmitterCs.SetBinding(b);
                                    if (!baseEmitterCs.DeepBinding)
                                    {
                                        baseEmitterCs.Time     = Time;
                                        baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration);
                                    }
                                });
                            }
                        }
                        else if (EmitterMode == EmitterMode.Enemy)
                        {
                            BaseEnemyPlane_Touhou enemy = (BaseEnemyPlane_Touhou)SubBullet.Clone();
                            enemy.LifeTime         = 0;
                            enemy.OriginalPosition = p;
                            enemy.GhostingCount    = enemy.GhostingCount;
                            enemy.Velocity         = num6 - index2 * DeltaV;
                            enemy.Direction        = edi;
                            enemy.AccelerateCS     = num7;
                            enemy.AccDirection     = num8;
                            enemy.ID      = ID;
                            enemy.LayerID = LayerID;
                            if (MotionBinding)
                            {
                                enemy.SetBinding(this);
                            }
                            EnemyPlaneList.Add(enemy);
                            CSData.EmitterList.ForEach(em => {
                                if (em.BindingID != ID)
                                {
                                    return;
                                }
                                BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone();
                                StageData.EnemyPlaneList.Add(baseEmitterCs);
                                baseEmitterCs.OriginalPosition  = p;
                                baseEmitterCs.LifeTime          = SubBullet.LifeTime;
                                baseEmitterCs.ColorValue        = SubBullet.ColorValue;
                                baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF;
                                baseEmitterCs.Direction         = edi;
                                baseEmitterCs.DestPoint         = SubBullet.DestPoint;
                                baseEmitterCs.Active            = SubBullet.Active;
                                baseEmitterCs.OutBound          = SubBullet.OutBound;
                                baseEmitterCs.SetBinding(enemy);
                                if (baseEmitterCs.BindWithDirection)
                                {
                                    baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI;
                                }
                                if (!baseEmitterCs.DeepBinding)
                                {
                                    baseEmitterCs.Time     = Time;
                                    baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration);
                                }
                            });
                        }
                        else if (EmitterMode == EmitterMode.Effect)
                        {
                            BaseEffect_CS baseEffectCs = (BaseEffect_CS)CSEffect.Clone();
                            baseEffectCs.OriginalPosition = p;
                            baseEffectCs.GhostingCount    = baseEffectCs.GhostingCount;
                            baseEffectCs.AngleDegree     += CSEffect.RanAngle * Ran.NextPMDouble();
                            baseEffectCs.Velocity         = num6 - index2 * DeltaV;
                            baseEffectCs.Direction        = edi;
                            baseEffectCs.AccelerateCS     = num7;
                            baseEffectCs.AccDirection     = num8;
                            baseEffectCs.ID      = ID;
                            baseEffectCs.LayerID = LayerID;
                            if (MotionBinding)
                            {
                                baseEffectCs.SetBinding(this);
                            }
                            EffectList.Add(baseEffectCs);
                        }
                    }
                    num11 += num10;
                    edi   += num10;
                    if (SpecifySE)
                    {
                        StageData.SoundPlay(SoundName);
                    }
                    else if (EmitterMode == EmitterMode.Bullet)
                    {
                        StageData.SoundPlay("se_tan00a.wav", OriginalPosition.X / BoundRect.Width);
                    }
                    else if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser)
                    {
                        StageData.SoundPlay("se_lazer00.wav", OriginalPosition.X / BoundRect.Width);
                    }
                }
            }
        }
Beispiel #4
0
        public override void Ctrl()
        {
            base.Ctrl();
            if (1 < Time && Time < 60)
            {
                int    num1 = 7;
                double num2 = 360.0 / num1;
                for (int index = 0; index < num1; ++index)
                {
                    BaseEffect baseEffect1 = new BaseEffect(StageData, "bullet23_0", Position, 1.5f, 0.0)
                    {
                        DirectionDegree = Time * 18 + num2 * index,
                        ScaleWidth      = 0.3f,
                        ScaleLength     = 0.3f,
                        LifeTime        = 999
                    };
                    BaseEffect baseEffect2 = baseEffect1;
                    baseEffect2.OutBound = false;
                    baseEffect2.DirectionVelocityDegree = -2.8f;
                    baseEffect2.VelocityDictionary.Add(40, 3f);
                    baseEffect2.AccelerateDictionary.Add(115, 2f);
                    baseEffect2.AccelerateDictionary.Add(123, 0.0f);
                    baseEffect2.DirectionVelocityDegreeDictionary.Add(115, (float)((Ran.NextPMDouble() - 80.0) / 45.0));
                    baseEffect2.DirectionVelocityDegreeDictionary.Add(160, 0.0f);
                    baseEffect2.ScaleLengthVelocityDictionary.Add(115, 0.3f);
                    baseEffect2.ScaleWidthVelocityDictionary.Add(115, 0.1f);
                    baseEffect2.ScaleLengthVelocityDictionary.Add(120, 0.0f);
                    baseEffect2.ScaleWidthVelocityDictionary.Add(120, 0.0f);
                    baseEffect2.SetBinding(this);
                    BaseEffect baseEffect3 = new BaseEffect(StageData, "bullet23_0", Position, 1.5f, 0.0)
                    {
                        DirectionDegree = 180 - Time * 18 + num2 * index,
                        ScaleWidth      = 0.3f,
                        ScaleLength     = 0.3f,
                        LifeTime        = 999
                    };
                    BaseEffect baseEffect4 = baseEffect3;
                    baseEffect4.OutBound = false;
                    baseEffect4.DirectionVelocityDegree = 2.8f;
                    baseEffect4.VelocityDictionary.Add(40, 3f);
                    baseEffect4.AccelerateDictionary.Add(115, 2f);
                    baseEffect4.AccelerateDictionary.Add(123, 0.0f);
                    baseEffect4.DirectionVelocityDegreeDictionary.Add(115, (float)((80.0 + Ran.NextPMDouble()) / 45.0));
                    baseEffect4.DirectionVelocityDegreeDictionary.Add(160, 0.0f);
                    baseEffect4.ScaleLengthVelocityDictionary.Add(115, 0.3f);
                    baseEffect4.ScaleWidthVelocityDictionary.Add(115, 0.1f);
                    baseEffect4.ScaleLengthVelocityDictionary.Add(120, 0.0f);
                    baseEffect4.ScaleWidthVelocityDictionary.Add(120, 0.0f);
                    baseEffect4.SetBinding(this);
                }
            }
            if (130 < Time && Time < 220)
            {
                for (int index = 0; index < 3; ++index)
                {
                    BaseEffect_CS baseEffectCs1 = new BaseEffect_CS(StageData)
                    {
                        TxtureObject = TextureObjectDictionary["bullet50_0"]
                    };
                    BaseEffect_CS baseEffectCs2 = baseEffectCs1;
                    Rectangle     boundRect     = BoundRect;
                    double        num1          = boundRect.Width / 2 + 200.0 * Ran.NextPMDouble();
                    boundRect = BoundRect;
                    double num2   = boundRect.Height / 2 + 280.0 * Ran.NextPMDouble();
                    PointF pointF = new PointF((float)num1, (float)num2);
                    baseEffectCs2.OriginalPosition = pointF;
                    baseEffectCs1.Velocity         = (float)Ran.NextPMDouble();
                    baseEffectCs1.Direction        = Math.PI / 2.0 * Ran.NextPMDouble();
                    baseEffectCs1.Scale            = 0.05f;
                    baseEffectCs1.LifeTime         = 40;
                    EventGroup eventGroup = new EventGroup();
                    eventGroup.index   = 0;
                    eventGroup.tag     = "0";
                    eventGroup.t       = 15;
                    eventGroup.addtime = 15;
                    Event event1 = new Event();
                    event1.EventString = "当前帧=1:高比变化到0,正弦,14";
                    event1.String2BulletEvent();
                    eventGroup.EventList.Add(event1);
                    Event event2 = new Event();
                    event2.EventString = "当前帧=1:宽比变化到0,正弦,14";
                    event2.String2BulletEvent();
                    eventGroup.EventList.Add(event2);
                    baseEffectCs1.EventGroupList.Add(eventGroup);
                    EffectList.Add(baseEffectCs1);
                }
            }
            if (Time != 122)
            {
                return;
            }
            ScaleVelocity = 10f;
            EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(StageData, OriginalPosition, Color.White);

            StageData.SoundPlay("se_cat00.wav");
            StageData.VibrateStart(LifeTime - Time);
        }