public void BeginWritePacket()
 {
     if (_receiving)
     {
         Debug.LogWarning(GetType() + " unable to write packet! He is received!");
         return;
     }
     begin_write = true;
     peer?.BeginWrite();
     Write(packet_id);
 }
Beispiel #2
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 /// <summary>
 /// Send data to server
 /// </summary>
 public void SendData
 (
     byte packet_id,
     byte[] data,
     PacketPriority priority       = PacketPriority.IMMEDIATE_PRIORITY,
     PacketReliability reliability = PacketReliability.RELIABLE,
     NetChannel channel            = NetChannel.NET_EVENTS
 )
 {
     if (IsConnected)
     {
         client_peer?.BeginWrite(packet_id);
         client_peer?.WriteBytes(data);
         client_peer?.SendToServer(priority, reliability, channel);
     }
     else
     {
         if (RakNet_Peer.debugLevel >= RakDebugLevel.Low)
         {
             Debug.LogError("[Client] Is not connected!");
         }
     }
 }
 /// <summary>
 /// Send data to client (with packet_id && payload)
 /// </summary>
 public void SendData
 (
     byte packet_id,
     byte[] data,
     ulong guid = 0,
     PacketPriority priority       = PacketPriority.IMMEDIATE_PRIORITY,
     PacketReliability reliability = PacketReliability.RELIABLE,
     NetChannel channel            = NetChannel.NET_EVENTS
 )
 {
     server_peer?.BeginWrite(packet_id);
     server_peer?.WriteBytes(data);
     if (guid != 0)
     {
         server_peer?.SendToClient(guid, priority, reliability, channel);
     }
 }