internal static int GetRainCategoryLowerBound(RainLevels level) => (int)Math.Round(RainCategories[level].LowerBound, 0);
internal static int ReturnRndRainAmtInLevel(Random dice, RainLevels rl) { return((int)(Math.Round(RainCategories[rl].RandomInFullRange(dice), 0))); }
internal static int GetRainCategoryMidPoint(RainLevels level) => (int)Math.Round(RainCategories[level].MidPoint, 0);