Beispiel #1
0
    IEnumerator StartRain(RainIntensity intensity)
    {
        Debug.Log("It has started raining: " + intensity.ToString());

        weatherUI.GetComponent <Text>().text = "Weather: " + intensity.ToString() + " RAIN";

        currentRainIntensity = intensity;

        string audioName = "";

        if ((int)intensity <= 1)
        {
            audioName = "LightRain";
        }
        else if ((int)intensity >= 3)
        {
            audioName = "HeavyRain";
        }
        else
        {
            audioName = "MediumRain";
        }

        isRaining = true;
        rainType  = (int)intensity;

        //play sound (fading in)
        FindObjectOfType <AudioManager>().StartCoroutine("FadePlay", audioName);

        for (float f = 0; f < ((int)intensity * 100 + 50) / 4; f += 0.25f)
        {
            foreach (ParticleSystem system in systems)
            {
                ParticleSystem.EmissionModule emission = system.emission;
                emission.rateOverTime = f;
            }
            yield return(null);
        }
    }
Beispiel #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (!gameTime.paused)
        {
            currentRainTime += (Time.deltaTime);

            if (!isRaining)
            {
                int randNum2 = Random.Range(0, 1000);
                if (randNum2 == 1 && currentRainTime >= minRainIntevals)
                {
                    currentRainTime = 0;
                    RainIntensity intensity = (RainIntensity)Random.Range(0, 5);
                    StartCoroutine("StartRain", intensity);
                }
            }

            if (isRaining)
            {
                if (rainType == 2)
                {
                    int randNum = Random.Range(0, 10000);
                    if (randNum == 1)
                    {
                        FindObjectOfType <AudioManager>().Play("DistantThunder");
                    }
                }
                else if (rainType == 3)
                {
                    int randNum = Random.Range(0, 10000);
                    if (randNum < 2)
                    {
                        FindObjectOfType <AudioManager>().Play("DistantThunder");
                    }
                    else if (randNum < 4)
                    {
                        int fiftyfifty = Random.Range(0, 2);
                        if (fiftyfifty == 0)
                        {
                            FindObjectOfType <AudioManager>().Play("MidThunder1");
                        }
                        else
                        {
                            FindObjectOfType <AudioManager>().Play("MidThunder2");
                        }
                    }
                    else if (randNum == 4)
                    {
                        int fiftyfifty = Random.Range(0, 2);
                        if (fiftyfifty == 0)
                        {
                            FindObjectOfType <AudioManager>().Play("HeavyThunder1");
                        }
                        else
                        {
                            FindObjectOfType <AudioManager>().Play("HeavyThunder2");
                        }
                    }
                }
                else if (rainType == 4)
                {
                    int randNum = Random.Range(0, 10000);
                    if (randNum < 3)
                    {
                        FindObjectOfType <AudioManager>().Play("DistantThunder");
                    }
                    else if (randNum < 6)
                    {
                        int fiftyfifty = Random.Range(0, 2);
                        if (fiftyfifty == 0)
                        {
                            FindObjectOfType <AudioManager>().Play("MidThunder1");
                        }
                        else
                        {
                            FindObjectOfType <AudioManager>().Play("MidThunder2");
                        }
                    }
                    else if (randNum < 8)
                    {
                        int fiftyfifty = Random.Range(0, 2);
                        if (fiftyfifty == 0)
                        {
                            FindObjectOfType <AudioManager>().Play("HeavyThunder1");
                        }
                        else
                        {
                            FindObjectOfType <AudioManager>().Play("HeavyThunder2");
                        }
                    }
                }

                int randNum3 = Random.Range(0, 1000);
                if (randNum3 == 1 && currentRainTime >= minRainIntevals)
                {
                    currentRainTime = 0;
                    RainIntensity intensity = (RainIntensity)Random.Range(0, 5);
                    StartCoroutine("StopRain", intensity);
                }
            }
        }
    }