Beispiel #1
0
            public override float ComputeRating()
            {
                if (Raider.Self.Gold < 2)
                {
                    return(NULL_RATING);
                }

                var   self             = Raider.Self;
                float distanceToTavern = Raider.DistanceToNextTavern();
                float distanceToMine   = Raider.DistanceToNextMine();
                float distanceMod      = Sigmoid(0.2f * (distanceToMine - distanceToTavern));
                float income           = 0.5f + 0.5f * self.MineRatio;
                float scared           = 0.5f + 0.5f * Raider.GetThreat(5);
                //Range 0..1
                float drinkValue = income * scared * distanceMod * Linstep(MAX_HP, MAX_HP - HP_PER_BEER, self.Life);

                //if drinking and no mine close fill HP up
                if (distanceToTavern == 1 && distanceToMine > 3 && self.Life < MAX_HP - 10)
                {
                    drinkValue = 1;
                }

                return(base.ComputeRating() * drinkValue);
            }