Beispiel #1
0
    IEnumerator StartRagdoll(float duration, Ragdoll.ImpactParams param)
    {
        AnnouncerSoundManager.Instance.Announce(ANNOUNCEMENT_TYPE.TACKLED);
        State = STATE.RAGDOLL;
        EnableRagdoll();
        Ragdoll.AddForce(param);
        if (isOwner)
        {
            yield return(new WaitForSeconds(duration));

            Debug.Log("Deactivating them ragdoll bois was good");
            while (Ragdoll.DistanceToWorld() >= 0.75f) // can trigger mid air atm, check if ray hits ground and not chad
            {
                yield return(null);
            }
            //Debug.Log("The ground has been reached.");
            yield return(new WaitForSeconds(1));

            State             = STATE.CHADING;
            CurrentVelocity.y = BaseSpeed;
        }
        else
        {
            yield return(null);
        }
    }
Beispiel #2
0
 private void Health_OnDeath()
 {
     Ragdoll.enabled = true;
     RagdollRoot.SetParent(null);
     if (_lastDamage != null)
     {
         Ragdoll.AddForce(_lastDamage.Point, _lastDamage.Direction * _lastDamage.Damage);
     }
     Destroy(Root.gameObject);
     Destroy(RagdollRoot.gameObject, 10f);
 }