private void RadioRefresh(object sender, EventArgs eventArgs) { var IL2PlayerRadioInfo = _clientStateSingleton.PlayerGameState; Radio1.RepaintRadioStatus(); Radio1.RepaintRadioReceive(); if (IL2PlayerRadioInfo.radios[2].modulation != RadioInformation.Modulation.DISABLED) { if (Radio2.Visibility == Visibility.Collapsed) { //show Radio2.Visibility = Visibility.Visible; Radio2Seperator.Visibility = Visibility.Visible; MinHeight = _originalMinHeight + 55 + 10; Recalculate(); } Radio2.RepaintRadioStatus(); Radio2.RepaintRadioReceive(); } else { if (Radio2.Visibility != Visibility.Collapsed) { Radio2.Visibility = Visibility.Collapsed; MinHeight = _originalMinHeight; Radio2Seperator.Visibility = Visibility.Collapsed; Recalculate(); } } Intercom.RepaintRadioStatus(); FocusIL2(); }
private void Radio2_Click(object sender, EventArgs e) { Radio2.PerformClick(); }