int targetIndex; // Storage container

    #endregion Fields

    #region Methods

    // MonoBehaviour
    void Awake()
    {
        loader = gameObject.GetComponent<RadialLoad>();     // Store Loader
    }
Beispiel #2
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 void Awake()                                         // MonoBehaviour
 {
     loader = gameObject.GetComponent <RadialLoad>(); // Store Loader
 }