Beispiel #1
0
        static void Main(string[] args)
        {
            Game fpsGame      = new FpsGame();
            Game survivalGame = new SurvivalGame();
            Game racingGame   = new RacingGame();


            Campaign campaign1 = new Campaign()
            {
                Id = 1, Explanation = "Haftasonu İndirimi", CampaingCount = 5
            };
            CampaignManage campaignManage = new CampaignManage();

            campaignManage.Add(campaign1);
            Console.WriteLine("Kampanya Sayımız:" + campaignManage.Campaigns.Count);

            Gamer gamer1 = new Gamer()
            {
                Id = 1, FirstName = "Kemal", LastName = "Yoğurt", TcNo = "12345678910", BornDate = "11/07/1999"
            };
            GamerManager gamerManager = new GamerManager();

            gamerManager.SignUp(gamer1);
            Console.WriteLine();
            //Console.WriteLine("-------------------");
            //foreach (var gamer in gamerManager.Gamers)
            //{
            //    Console.WriteLine(gamer.FirstName);
            //}
            gamerManager.GetBuy(racingGame, gamer1);
            Console.WriteLine("-------------------------------------");
            gamerManager.GedBargainBuy(racingGame, gamer1, campaign1);


            //gamerManager.Delete(gamer1);
            //foreach (var gamer in gamerManager.Gamers)
            //{
            //    Console.WriteLine(gamer.FirstName);
            //}
            Console.WriteLine("---------------------------");
            //gamerManager.Update(gamer1);
            //gamerManager.Validation(gamer1);
            Console.ReadLine();
        }
 /// <summary>
 /// Dispose
 /// </summary>
 /// <param name="someObject">Some object</param>
 public static void Dispose(ref RacingGame.Graphics.TextureFont someObject)
 {
     if (someObject != null)
         someObject.Dispose();
     someObject = null;
 }
 /// <summary>
 /// Dispose
 /// </summary>
 /// <param name="someObject">Some object</param>
 public static void Dispose(ref RacingGame.Graphics.LensFlare someObject)
 {
     if (someObject != null)
         someObject.Dispose();
     someObject = null;
 }