Beispiel #1
0
    void Interact()
    {
        if (CurrentCourseSelection != -1)
        {
            Races[CurrentCourseSelection].RaceObjects.SetActive(false);
        }
        if (CurrentCourseSelection == Races.Length - 1)
        {
            CurrentCourseSelection = -1;
        }
        else
        {
            CurrentCourseSelection++;
        }

        if (CurrentCourseSelection != -1)//-1 = all races disabled
        {
            RaceCourseAndScoreboard race = Races[CurrentCourseSelection].GetComponent <RaceCourseAndScoreboard>();
            race.RaceObjects.SetActive(true);
            race.UpdateTimes();

            if (CurrentCourseSelection == 0)
            {
                foreach (RacingTrigger RaceTrig in RacingTriggers)
                {
                    RaceTrig.gameObject.SetActive(true);
                }
            }
        }
        else
        {
            foreach (RacingTrigger RaceTrig in RacingTriggers)
            {
                RaceTrig.gameObject.SetActive(false);
            }
        }
        foreach (RacingTrigger RaceTrig in RacingTriggers)
        {
            RaceTrig.SetUpNewRace();
        }
    }
Beispiel #2
0
 private void Start()
 {
     if (CurrentCourseSelection == -1) //-1 = all races disabled
     {
         foreach (RaceCourseAndScoreboard race in Races)
         {
             race.RaceObjects.SetActive(false);
         }
     }
     else
     {
         foreach (RaceCourseAndScoreboard race in Races)
         {
             race.RaceObjects.gameObject.SetActive(false);
         }
         Races[CurrentCourseSelection].gameObject.SetActive(true);
         Races[CurrentCourseSelection].GetComponent <RaceCourseAndScoreboard>().UpdateTimes();
     }
     foreach (RacingTrigger RaceTrig in RacingTriggers)
     {
         RaceTrig.SetUpNewRace();
     }
 }