Beispiel #1
0
        public override Task OnRefreshState()
        {
            RaceStateCollection RSC = RaceClient.Instance.States;

            commonState  = RSC.GetState <CommonState>();
            creatorState = RSC.GetState <CreatorState>();

            creatorState.PlaceCheckpoint.Observe(
                (state) => {
                checkpointState = state == true ? 1u : 0u;
                OnCheckpointStateChange();
            }
                );

            return(Wait(100));
        }
Beispiel #2
0
        public RaceClient()
        {
            Debug.WriteLine($"[{GetHashCode()}] Race Client has started");
            Instance = this;

            Logger = new Logger(
                (message) => Debug.WriteLine(message),
                ChatHelper.SendMessage
                );

            States = new RaceStateCollection();
            States.SetState(new CommonState());
            States.SetState(new CreatorState());
            States.SetState(new DevToolboxState());

            Commands = new RaceCommandCollection(Logger,
                                                 (name, callback, restricted) => { RegisterCommand(name, callback, restricted); }
                                                 );

            new CreatorCommands();
            new DevToolboxCommands();

            Events = new RaceEventCollection(
                EventHandlers.Add, TriggerEvent, TriggerServerEvent
                );

            new NotificationEvents();
            new RaceEvents();

            Workers             = new RaceWorkerCollection(
                (task) => Tick += task,
                (time) => Delay(time)
                );

            Workers.PushWorker(new CommonWorker());
            Workers.PushWorker(new DevToolboxWorker());
            Workers.PushWorker(new CreatorWorker());
        }