/// <summary> /// Handles the agent trigger collisions- passing the checkpoint or going through the starting line. /// </summary> /// <param name="other">The object the agent collided with.</param> void OnTriggerEnter(Collider other) { // The agent passed the checkpoint if (other.CompareTag("LapCheckpoint")) { passedCheckpoint = true; } // The agent went through the starting line if (other.CompareTag("StartingLine")) { // If the agent didn't pass the checkpoint, // it means that the agent is starting a new lap after a crash if (passedCheckpoint) { // Update the lap counter LapsMade++; UIManager.UpdateLapCount(this); // If the agent won, the game if (LapsMade == 2) { raceManager.EndGame(); } } // Reset passedCheckpoint status passedCheckpoint = false; } }