void Start()
 {
     justWon = false;
     //smoke.SetActive(false);
     //bigExplosion.SetActive(false);
     levelmanager     = LevelManager.FindObjectOfType <LevelManager>();
     battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>();
     playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>();
     takeAwayEnemy    = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1;
     xp = XP.FindObjectOfType <XP>();
 }
 void Start()
 {
     playerShipTarget = PlayerShip.GetComponent <Transform> ();
     playerAccuracy   = PlayerPrefs.GetFloat("GUNNER") + 50f;
     deflectorDamage  = PlayerPrefs.GetFloat("DEFLECTORS");
     justWon          = false;
     //smoke.SetActive(false);
     //bigExplosion.SetActive(false);
     levelmanager     = LevelManager.FindObjectOfType <LevelManager>();
     battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>();
     playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>();
     takeAwayEnemy    = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1;
     xp = XP.FindObjectOfType <XP>();
 }
Beispiel #3
0
    //EnemyFireAndDamage enemycontroller;



    void Start()
    {
        animator = statusTextPanel.GetComponent <Animator> ();

        music = Music.FindObjectOfType <Music> ();

        //music.BattleClip ();
        //StartPlayerTurn();
        enemyFlee  = false;
        playerFlee = false;

        attackPoints     = PlayerPrefs.GetInt("PLAYER_AP");
        playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>();
    }
Beispiel #4
0
    void Start()
    {
        singleFight  = SingleFightScriptPlace.FindObjectOfType <SingleFightScriptPlace> ();
        playerhealth = PlayerHealth.FindObjectOfType <PlayerHealth> ();

        playerController = RTSBattleController.FindObjectOfType <RTSBattleController> ();
        battleController = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased> ();

        if (singleFight == null)
        {
            playerController2 = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies> ();

            battleController2 = BattleControllerTurnBasedMultipleScript.FindObjectOfType <BattleControllerTurnBasedMultipleScript> ();
        }



        /*repair.SetActive (false);
         * shield.SetActive (true);
         * attackPoints.SetActive (false);
         * weaponBoost.SetActive (false);
         */
        CheckIfAnyActive();
    }