private void Awake() { _uiManager = UI_Manager.Instance.GetComponent <UI_Manager>(); _database = AppManager.Instance.DatabaseAccess; _auth = AppManager.Instance.UserAuthentification; buttonsArray = new List <Button>(new Button[5] { _uiManager.Answer_1, _uiManager.Answer_2, _uiManager.Answer_3, _uiManager.Answer_4, _uiManager.Answer_5 }); }
protected void Start() { _auth = AppManager.Instance.UserAuthentification; _database = AppManager.Instance.DatabaseAccess; groups = GetComponentsInChildren <UI_System>(includeInactive: true); _streakGame = GetComponent <GameManager_Streak>(); //AddScoreAction += AddScoreToDB(sco); //_streakGame.enabled = false; InitializeGroups(); StartGrup(); }
/*override protected void Awake() * { * //base.Awake(); * }*/ private void Start() { DontDestroyOnLoad(gameObject); UserAuthentification = GetComponent <Auth>(); DatabaseAccess = GetComponent <RTDatabase>(); _loadOperations = new List <AsyncOperation>(); _instancedSystemPrefabs = new List <GameObject>(); _instancedDontDestroyPrefabs = new List <GameObject>(); DontDestroyOnLoadPrefabs(); InstantiateSystemPrefabs(); StartApp(); }