public static void OffsetEditLayerIndexes(int Amount)
        {
            if (Methods.Solution.CurrentSolution.EditLayerA != null)
            {
                for (int x = 0; x < Methods.Solution.CurrentSolution.EditLayerA.Tiles.Length; x++)
                {
                    for (int y = 0; y < Methods.Solution.CurrentSolution.EditLayerA.Tiles[x].Length; y++)
                    {
                        RSDKv5.Tile currentTile  = new RSDKv5.Tile(Methods.Solution.CurrentSolution.EditLayerA.Tiles[x][y]);
                        int         currentIndex = currentTile.Index;
                        if (currentIndex + Amount > 1024)
                        {
                            currentTile.Index = (ushort)(1024);
                        }
                        else if (currentIndex + Amount < 0)
                        {
                            currentTile.Index = (ushort)(0);
                        }
                        else
                        {
                            currentTile.Index = (ushort)(currentTile.Index + Amount);
                        }


                        Methods.Solution.CurrentSolution.EditLayerA.Tiles[x][y] = currentTile.RawData;
                    }
                }
            }
        }
        public bool IsMatch(ushort _tile)
        {
            RSDKv5.Tile tile             = new RSDKv5.Tile(_tile);
            bool        Index_MATCH      = (Index != null ? tile.Index == Index : true);
            bool        FlipX_MATCH      = (FlipX != null ? tile.FlipX == FlipX : true);
            bool        FlipY_MATCH      = (FlipY != null ? tile.FlipY == FlipY : true);
            bool        SolidTop_A_MATCH = (SolidTop_A != null ? tile.SolidTopA == SolidTop_A : true);
            bool        SolidTop_B_MATCH = (SolidTop_B != null ? tile.SolidTopB == SolidTop_B : true);
            bool        SolidLRB_A_MATCH = (SolidLRB_A != null ? tile.SolidLrbA == SolidLRB_A : true);
            bool        SolidLRB_B_MATCH = (SolidLRB_B != null ? tile.SolidLrbB == SolidLRB_B : true);

            return(Index_MATCH && FlipX_MATCH && FlipY_MATCH && SolidTop_A_MATCH && SolidTop_B_MATCH && SolidLRB_A_MATCH && SolidLRB_B_MATCH);
        }