private RRGame() { _player = GameObject.FindGameObjectWithTag("Player").GetComponent <RRPlayer>(); this.CalculatePlayerCube(); _world.Add(_player.Cube.WorldPosition, _player.Cube); Messenger <RRDoor> .AddListener(RRDoor.StateNotification, DoorStateChanged); }
private RRGame() { _player = GameObject.FindGameObjectWithTag("Player").GetComponent<RRPlayer>(); this.CalculatePlayerCube(); _world.Add(_player.Cube.WorldPosition, _player.Cube); Messenger<RRDoor>.AddListener(RRDoor.StateNotification, DoorStateChanged); }