private float GetClassDamage(DamageType _type)
        {
            float     value   = 1;
            RPGPlayer pEntity = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>();

            if (ActiveClass == null)
            {
                return(1);
            }
            JsonChrClass actualClass = JsonCharacterClass.GetJsonCharList.GetClass(ActiveClass.GetClassType);

            value *= 1 + actualClass.Damage[(int)_type];
            if (_type == DamageType.Ranged)
            {
                if (pEntity.HaveBow())
                {
                    value *= 1 + actualClass.Damage[5];
                }
                if (pEntity.HaveRangedWeapon() && !pEntity.HaveBow())
                {
                    value *= 1 + actualClass.Damage[6];
                }
            }
            return(value);
        }