/// <summary>
        /// Clip the region the graphics will draw on by the overflow style of the containing block.<br/>
        /// Recursively travel up the tree to find containing block that has overflow style set to hidden. if not
        /// block found there will be no clipping and null will be returned.
        /// </summary>
        /// <param name="g">the graphics to clip</param>
        /// <param name="box">the box that is rendered to get containing blocks</param>
        /// <returns>true - was clipped, false - not clipped</returns>
        public static bool ClipGraphicsByOverflow(RGraphics g, CssBox box)
        {
            var containingBlock = box.ContainingBlock;

            while (true)
            {
                if (containingBlock.Overflow == CssConstants.Hidden)
                {
                    var prevClip = g.GetClip();
                    var rect     = box.ContainingBlock.ClientRectangle;
                    rect.X     -= 2; // TODO:a find better way to fix it
                    rect.Width += 2;
                    rect.Offset(box.HtmlContainer.ScrollOffset);
                    rect.Intersect(prevClip);
                    g.PushClip(rect);
                    return(true);
                }
                var cBlock = containingBlock.ContainingBlock;
                if (cBlock == containingBlock)
                {
                    return(false);
                }
                containingBlock = cBlock;
            }
        }
Beispiel #2
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        /// <summary>
        /// Draw the background image of the given box in the given rectangle.<br/>
        /// Handle background-repeat and background-position values.
        /// </summary>
        /// <param name="g">the device to draw into</param>
        /// <param name="box">the box to draw its background image</param>
        /// <param name="imageLoadHandler">the handler that loads image to draw</param>
        /// <param name="rectangle">the rectangle to draw image in</param>
        public static void DrawBackgroundImage(RGraphics g, CssBox box, ImageLoadHandler imageLoadHandler,
                                               RRect rectangle)
        {
            // image size depends if specific rectangle given in image loader
            var imgSize = new RSize(
                imageLoadHandler.Rectangle == RRect.Empty
                                        ? imageLoadHandler.Image.Width
                                        : imageLoadHandler.Rectangle.Width,
                imageLoadHandler.Rectangle == RRect.Empty
                                        ? imageLoadHandler.Image.Height
                                        : imageLoadHandler.Rectangle.Height);

            // get the location by BackgroundPosition value
            var location = GetLocation(box.BackgroundPosition, rectangle, imgSize);

            var srcRect = imageLoadHandler.Rectangle == RRect.Empty
                                ? new RRect(0, 0, imgSize.Width, imgSize.Height)
                                : new RRect(imageLoadHandler.Rectangle.Left, imageLoadHandler.Rectangle.Top, imgSize.Width,
                                            imgSize.Height);

            // initial image destination rectangle
            var destRect = new RRect(location, imgSize);

            // need to clip so repeated image will be cut on rectangle
            var lRectangle = rectangle;

            lRectangle.Intersect(g.GetClip());
            g.PushClip(lRectangle);

            switch (box.BackgroundRepeat)
            {
            case "no-repeat":
                g.DrawImage(imageLoadHandler.Image, destRect, srcRect);
                break;

            case "repeat-x":
                DrawRepeatX(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
                break;

            case "repeat-y":
                DrawRepeatY(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
                break;

            default:
                DrawRepeat(g, imageLoadHandler, rectangle, srcRect, destRect, imgSize);
                break;
            }

            g.PopClip();
        }
        /// <summary>
        /// Draw the background image of the given box in the given rectangle.<br/>
        /// Handle background-repeat and background-position values.
        /// </summary>
        /// <param name="g">the device to draw into</param>
        /// <param name="box">the box to draw its background image</param>
        /// <param name="imageLoadHandler">the handler that loads image to draw</param>
        /// <param name="rectangle">the rectangle to draw image in</param>
        public static void DrawBackgroundImage(RGraphics g, CssBox box, ImageLoadHandler imageLoadHandler, RRect rectangle, RGraphicsPath roundrect = null)
        {
            // image size depends if specific rectangle given in image loader
            var imgSize = new RSize(imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Width : imageLoadHandler.Rectangle.Width,
                                    imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Height : imageLoadHandler.Rectangle.Height);

            // get the location by BackgroundPosition value
            var location = GetLocation(box.BackgroundPosition, rectangle, imgSize, box);

            var srcRect = imageLoadHandler.Rectangle == RRect.Empty
                ? new RRect(0, 0, imgSize.Width, imgSize.Height)
                : new RRect(imageLoadHandler.Rectangle.Left, imageLoadHandler.Rectangle.Top, imgSize.Width, imgSize.Height);

            // initial image destination rectangle
            var destRect = new RRect(location, imgSize);

            // need to clip so repeated image will be cut on rectangle
            var lRectangle = rectangle;

            lRectangle.Intersect(g.GetClip());
            g.PushClip(lRectangle);



            //rectangle - box to draw in
            //imgSize - image size
            //localion - inital location of image wo repeat
            //destRect - RRect(location, imgSize)
            //srcRect (0,0,imgSize)

            //brushRect - This is rectangle which needs to be filled with Image from brushRect.Location with brushRect.Size multiple to Image size.
            RRect brushRect = new RRect(location, imgSize);

            switch (box.BackgroundRepeat)
            {
            case "no-repeat":
                //brushRect = destRect;
                break;

            case "repeat-x":
                if (brushRect.X > rectangle.X)
                {
                    brushRect.X -= imgSize.Width * ((int)((brushRect.X - rectangle.X) / imgSize.Width) + 1);
                }
                if (brushRect.X + brushRect.Width < rectangle.X + rectangle.Width)
                {
                    brushRect.Width = imgSize.Width * ((int)((rectangle.X + rectangle.Width - brushRect.X) / imgSize.Width) + 1);
                }
                break;

            case "repeat-y":
                if (brushRect.Y > rectangle.Y)
                {
                    brushRect.Y -= imgSize.Height * ((int)((brushRect.Y - rectangle.Y) / imgSize.Height) + 1);
                }
                if (brushRect.Y + brushRect.Height < rectangle.Y + rectangle.Height)
                {
                    brushRect.Height = imgSize.Height * ((int)((rectangle.Y + rectangle.Height - brushRect.Y) / imgSize.Height) + 1);
                }
                break;

            default:
                if (brushRect.X > rectangle.X)
                {
                    brushRect.X -= imgSize.Width * ((int)((brushRect.X - rectangle.X) / imgSize.Width) + 1);
                }
                if (brushRect.X + brushRect.Width < rectangle.X + rectangle.Width)
                {
                    brushRect.Width = imgSize.Width * ((int)((rectangle.X + rectangle.Width - brushRect.X) / imgSize.Width) + 1);
                }
                if (brushRect.Y > rectangle.Y)
                {
                    brushRect.Y -= imgSize.Height * ((int)((brushRect.Y - rectangle.Y) / imgSize.Height) + 1);
                }
                if (brushRect.Y + brushRect.Height < rectangle.Y + rectangle.Height)
                {
                    brushRect.Height = imgSize.Height * ((int)((rectangle.Y + rectangle.Height - brushRect.Y) / imgSize.Height) + 1);
                }
                break;
            }
            using (var brush = g.GetTextureBrush(imageLoadHandler.Image, brushRect, brushRect.Location))
            {
                if (roundrect == null)
                {
                    g.DrawRectangle(brush, rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
                }
                else
                {
                    g.DrawPath(brush, roundrect);
                }
            }

            g.PopClip();
        }