// Constructor public RFParticleCollisionDebris() { collidesWith = RFParticleCollisionWithType.Everything; quality = ParticleSystemCollisionQuality.High; radiusScale = 0.1f; dampenType = RFParticleCollisionMatType.ByProperties; dampenMin = 0.1f; dampenMax = 0.4f; bounceType = RFParticleCollisionMatType.ByProperties; bounceMin = 0.2f; bounceMax = 0.4f; }
// Copy from public void CopyFrom(RFParticleCollisionDebris source) { collidesWith = source.collidesWith; quality = source.quality; radiusScale = source.radiusScale; dampenType = source.dampenType; dampenMin = source.dampenMin; dampenMax = source.dampenMax; bounceType = source.bounceType; bounceMin = source.bounceMin; bounceMax = source.bounceMax; propertiesSet = source.propertiesSet; }