Beispiel #1
0
    public override void ColorNormal()
    {
        float bufRunTime = Reverse ? (maxTime - runTime) : runTime;
        float value = 0, r = 0, g = 0, b = 0, a = 0;

        Color[] bufColors = new Color[Group.Length];

        switch (Way)
        {
        case Ways.Value:
            value = Curve.Evaluate(bufRunTime);
            for (int i = 0; i < Group.Length; i++)
            {
                bufColors[i] = originalColor[i] + distanceColor[i] * value;
            }
            break;

        case Ways.Curve:
            r = RCurve.Evaluate(bufRunTime);
            g = GCurve.Evaluate(bufRunTime);
            b = BCurve.Evaluate(bufRunTime);
            a = ACurve.Evaluate(bufRunTime);
            for (int i = 0; i < Group.Length; i++)
            {
                Color color = new Color(r, g, b, a);
                bufColors[i] = originalColor[i] + distanceColor[i] * color;
            }
            break;
        }

        switch (Type)
        {
        case Types.Image:
            for (int i = 0; i < Group.Length; i++)
            {
                Group[i].GetComponent <Image>().color = bufColors[i];
            }
            break;

        case Types.Text:
            for (int i = 0; i < Group.Length; i++)
            {
                Group[i].GetComponent <Text>().color = bufColors[i];
            }
            break;

        case Types.Sprite:
            for (int i = 0; i < Group.Length; i++)
            {
                Group[i].GetComponent <SpriteRenderer>().color = bufColors[i];
            }
            break;

        case Types.Shadow:
            for (int i = 0; i < Group.Length; i++)
            {
                Group[i].GetComponent <Shadow>().effectColor = bufColors[i];
            }
            break;

        case Types.RawImage:
            for (int i = 0; i < Group.Length; i++)
            {
                Group[i].GetComponent <RawImage>().color = bufColors[i];
            }
            break;
        }

        #region 半程判断
        if (runTime <= maxTime * 0.5f)
        {
            if (!isCenter)
            {
                isCenter = true;
            }
        }
        else
        {
            if (isCenter)
            {
                isCenter = false;
                if (OnCenter != null)
                {
                    OnCenter();
                }
            }
        }
        #endregion

        #region 循环判断
        if (runTime >= maxTime)
        {
            if (!Loop)
            {
                isOpen = false;
                if (OnOver != null)
                {
                    OnOver();
                }
            }
            else
            {
                bufLoopCount--;
                if (bufLoopCount > 0 | bufLoopCount < 0)
                {
                    runTime = 0f;
                    if (OnLoop != null)
                    {
                        OnLoop();
                    }
                }
                else
                {
                    isOpen = false;
                    if (OnOver != null)
                    {
                        OnOver();
                    }
                    bufLoopCount = LoopCount;
                }
            }
        }
        #endregion
    }
Beispiel #2
0
    public override void ColorNormal()
    {
        float bufRunTime = Reverse ? (maxTime - runTime) : runTime; //跑曲线,反向or正向[x轴]
        float value = 0, r = 0, g = 0, b = 0, a = 0;

        switch (Way)
        {
        case Ways.Value:
            value = Curve.Evaluate(bufRunTime);
            for (int i = 0; i < material.Length; i++)
            {
                material[i].SetColor(Type.ToString(), originalColor[i] + distanceColor[i] * value);
            }
            break;

        case Ways.Curve:
            r = RCurve.Evaluate(bufRunTime);
            g = GCurve.Evaluate(bufRunTime);
            b = BCurve.Evaluate(bufRunTime);
            a = ACurve.Evaluate(bufRunTime);
            for (int i = 0; i < material.Length; i++)
            {
                Color color = new Color(r, g, b, a);
                material[i].SetColor(Type.ToString(), originalColor[i] + distanceColor[i] * color);
            }
            break;
        }

        #region 半程判断
        if (runTime <= maxTime * 0.5f)
        {
            if (!isCenter)
            {
                isCenter = true;
            }
        }
        else
        {
            if (isCenter)
            {
                isCenter = false;
                if (OnCenter != null)
                {
                    OnCenter();
                }
            }
        }
        #endregion

        if (runTime >= maxTime)
        {
            if (!Loop)
            {
                isOpen = false;
                if (OnOver != null)
                {
                    OnOver();
                }
            }
            else
            {
                bufLoopCount--;
                if (bufLoopCount > 0 | bufLoopCount < 0)
                {
                    runTime = 0f;
                    if (OnLoop != null)
                    {
                        OnLoop();
                    }
                }
                else
                {
                    isOpen = false;
                    if (OnOver != null)
                    {
                        OnOver();
                    }
                    bufLoopCount = LoopCount;
                }
            }
        }
    }