// Update is called once per frame
    void FixedUpdate()
    {
        if (myQuiver.GetArrowTypeAccess(type) == false)
        {
            myButton.image.enabled = false;
            //myText.text = "";
        }
        else
        {
            myButton.image.enabled = true;
            if (!myButton.interactable)
            {
                if (myQuiver.getEquipped == type)
                {
                    myButton.interactable  = true;
                    myButton.image.sprite  = imageOn;
                    myButton.image.enabled = true;
                    overlay.GetComponent <Image>().enabled = true;
                    _lerpedColor = Color.clear;
                    overlay.GetComponent <Image>().color = _lerpedColor;
                }
            }
            else
            {
                _lerpedColor = Color.Lerp(Color.clear, Color.white, Mathf.PingPong(Time.time, 1.5f));
                overlay.GetComponent <Image>().color = _lerpedColor;
                if (myQuiver.getEquipped != type)
                {
                    myButton.interactable = false;
                    myButton.image.sprite = imageOff;
                    _lerpedColor          = Color.clear;
                    overlay.GetComponent <Image>().color   = _lerpedColor;
                    overlay.GetComponent <Image>().enabled = false;
                }
            }

            /*
             * // Removed for current build
             * if (myButton.interactable)
             * {
             *  myText.text = "" + myQuiver.GetArrowTypeShot(type);
             * }
             */
        }
    }