Beispiel #1
0
    void ClonePlayer()
    {
        Vector3          radnomPos = new Vector3(Random.Range(-1.5f, 1.5f), 0, Random.Range(-5.5f, -2f));
        GameObject       g         = GameObject.Instantiate(players[0].gameObject, radnomPos, players[0].transform.rotation);
        PlayerController player    = g.GetComponent <PlayerController>();

        foreach (var item in usedSkills)
        {
            switch (item)
            {
            case _Skills.TripleShot:

                TripleShot triple = new TripleShot(player.attacker);
                player.attacker = triple;

                break;

            case _Skills.DualShot:

                DualShot dual = new DualShot(player.attacker);
                player.attacker = dual;

                break;

            case _Skills.QuickShot:

                QuickShot quick = new QuickShot(player.attacker);
                player.attacker = quick;

                break;

            case _Skills.FastShot:

                FastBullet fast = new FastBullet(player.attacker);
                player.attacker = fast;

                break;

            default:
                Debug.LogError("Error: SkillManager>ClonePlayer() , param= usedSkills is out of bounds");
                break;
            }
        }
    }
Beispiel #2
0
    public void ActivateSkill(int index)
    {
        if (numOfActiveSkills >= 3)
        {
            return;
        }

        switch ((_Skills)index)
        {
        case _Skills.TripleShot:
            foreach (var player in players)
            {
                TripleShot triple = new TripleShot(player.attacker);
                player.attacker = triple;
            }
            numOfActiveSkills++;
            break;

        case _Skills.DualShot:
            foreach (var player in players)
            {
                DualShot dual = new DualShot(player.attacker);
                player.attacker = dual;
            }
            numOfActiveSkills++;
            break;

        case _Skills.QuickShot:
            foreach (var player in players)
            {
                QuickShot quick = new QuickShot(player.attacker);
                player.attacker = quick;
            }
            numOfActiveSkills++;
            break;

        case _Skills.FastShot:
            foreach (var player in players)
            {
                FastBullet fast = new FastBullet(player.attacker);
                player.attacker = fast;
            }
            numOfActiveSkills++;
            break;

        case _Skills.Clone:
            ClonePlayer();
            players = FindObjectsOfType <PlayerController>().ToList();
            numOfActiveSkills++;
            break;

        default:
            Debug.LogError("Error: SkillManager>ActivateSkill(int index) , param= " + index.ToString() + "is out of bounds");
            break;
        }

        if (numOfActiveSkills >= 3)
        {
            foreach (var item in skillButtons)
            {
                item.interactable = false;
            }
        }

        usedSkills.Add((_Skills)index);
    }