public static QuickMenu ReadQuickMenuData()
 {
     QuickMenu menu = new QuickMenu();
     menu.ReadXml(AppContext.Instance.Settings.QuickMenuFileName);
     return menu;
 }
Beispiel #2
0
        // Show a Quick Menu page via the Page Name. Hope to god this works!
        public static void ShowQuickmenuPage(string pagename)
        {
            QuickMenu quickmenu     = GetQuickMenuInstance();
            Transform pageTransform = quickmenu?.transform.Find(pagename);

            if (pageTransform == null)
            {
                Console.WriteLine("[QMStuff] pageTransform is null !");
            }

            if (currentPageGetter == null)
            {
                GameObject shortcutMenu = quickmenu.transform.Find("ShortcutMenu").gameObject;
                if (!shortcutMenu.activeInHierarchy)
                {
                    shortcutMenu = quickmenu.transform.Find("UserInteractMenu").gameObject;
                }


                FieldInfo[] fis = Il2CppType.Of <QuickMenu>().GetFields(BindingFlags.NonPublic | BindingFlags.Instance).Where((fi) => fi.FieldType == Il2CppType.Of <GameObject>()).ToArray();
                //MelonLoader.MelonModLogger.Log("[QMStuff] GameObject Fields in QuickMenu:");
                int count = 0;
                foreach (FieldInfo fi in fis)
                {
                    GameObject value = fi.GetValue(quickmenu)?.TryCast <GameObject>();
                    if (value == shortcutMenu && ++count == 2)
                    {
                        //MelonLoader.MelonModLogger.Log("[QMStuff] currentPage field: " + fi.Name);
                        currentPageGetter = fi;
                        break;
                    }
                }
                if (currentPageGetter == null)
                {
                    Console.WriteLine("[QMStuff] Unable to find field currentPage in QuickMenu");
                    return;
                }
            }

            currentPageGetter.GetValue(quickmenu)?.Cast <GameObject>().SetActive(false);

            GameObject infoBar = GetQuickMenuInstance().transform.Find("QuickMenu_NewElements/_InfoBar").gameObject;

            infoBar.SetActive(pagename == "ShortcutMenu");

            QuickMenuContextualDisplay quickmenuContextualDisplay = GetQuickMenuInstance().field_Private_QuickMenuContextualDisplay_0;

            quickmenuContextualDisplay.Method_Public_Void_EnumNPublicSealedvaUnNoToUs7vUsNoUnique_0(QuickMenuContextualDisplay.EnumNPublicSealedvaUnNoToUs7vUsNoUnique.NoSelection);
            //quickmenuContextualDisplay.Method_Public_Nested0_0(QuickMenuContextualDisplay.Nested0.NoSelection);

            pageTransform.gameObject.SetActive(true);

            currentPageGetter.SetValue(quickmenu, pageTransform.gameObject);

            if (shortcutMenu == null)
            {
                shortcutMenu = QuickMenu.prop_QuickMenu_0.transform.Find("ShortcutMenu")?.gameObject;
            }

            if (userInteractMenu == null)
            {
                userInteractMenu = QuickMenu.prop_QuickMenu_0.transform.Find("UserInteractMenu")?.gameObject;
            }

            if (pagename == "ShortcutMenu")
            {
                SetIndex(0);
            }
            else if (pagename == "UserInteractMenu")
            {
                SetIndex(3);
            }
            else
            {
                SetIndex(-1);
                shortcutMenu?.SetActive(false);
                userInteractMenu?.SetActive(false);
            }
        }
Beispiel #3
0
        public static void ShowQuickmenuPage(string pagename)
        {
            QuickMenu quickMenuInstance = GetQuickMenuInstance();
            Transform transform         = (quickMenuInstance != null) ? quickMenuInstance.transform.Find(pagename) : null;

            if (transform == null)
            {
                Console.WriteLine("[QuickMenuUtils] pageTransform is null !");
            }
            if (currentPageGetter == null)
            {
                if (currentPageGetter == null)
                {
                    GameObject  gameObject = quickMenuInstance.transform.Find("ShortcutMenu").gameObject;
                    FieldInfo[] array      = (from fi in typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic) where fi.FieldType == typeof(GameObject) select fi).ToArray <FieldInfo>();
                    int         num        = 0;
                    foreach (FieldInfo fieldInfo in array)
                    {
                        if (fieldInfo.GetValue(quickMenuInstance) as GameObject == gameObject && ++num == 2)
                        {
                            currentPageGetter = fieldInfo;
                            break;
                        }
                    }
                }

                if (currentPageGetter == null)
                {
                    GameObject  gameObject = quickMenuInstance.transform.Find("UserInteractMenu").gameObject;
                    FieldInfo[] array      = (from fi in typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic) where fi.FieldType == typeof(GameObject) select fi).ToArray <FieldInfo>();
                    int         num        = 0;
                    foreach (FieldInfo fieldInfo in array)
                    {
                        if (fieldInfo.GetValue(quickMenuInstance) as GameObject == gameObject && ++num == 2)
                        {
                            currentPageGetter = fieldInfo;
                            break;
                        }
                    }
                }

                if (currentPageGetter == null)
                {
                    Console.WriteLine("[QuickMenuUtils] Unable to find field currentPage in QuickMenu");
                    return;
                }
            }
            GameObject gameObject2 = (GameObject)currentPageGetter.GetValue(quickMenuInstance);

            if (gameObject2 != null)
            {
                gameObject2.SetActive(false);
            }
            GetQuickMenuInstance().transform.Find("QuickMenu_NewElements/_InfoBar").gameObject.SetActive(false);
            if (quickmenuContextualDisplayGetter != null)
            {
                quickmenuContextualDisplayGetter = typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).FirstOrDefault((FieldInfo fi) => fi.FieldType == typeof(QuickMenuContextualDisplay));
            }
            FieldInfo fieldInfo2 = quickmenuContextualDisplayGetter;
            QuickMenuContextualDisplay quickMenuContextualDisplay = ((fieldInfo2 != null) ? fieldInfo2.GetValue(quickMenuInstance) : null) as QuickMenuContextualDisplay;

            if (quickMenuContextualDisplay != null)
            {
                currentPageGetter.SetValue(quickMenuInstance, transform.gameObject);
                quickMenuContextualDisplay.Method_Public_Nested0_0(QuickMenuContextualDisplay.Nested0.NoSelection);
            }
            currentPageGetter.SetValue(quickMenuInstance, transform.gameObject);
            quickMenuContextualDisplay.Method_Public_Nested0_0(QuickMenuContextualDisplay.Nested0.NoSelection);
            transform.gameObject.SetActive(true);
        }
Beispiel #4
0
        //Partial reproduction of SetMenuIndex from QuickMenu
        public static void ShowQuickmenuPage(string pagename)
        {
            QuickMenu quickmenu     = GetQuickMenuInstance();
            Transform pageTransform = quickmenu?.transform.Find(pagename);

            if (pageTransform == null)
            {
                Console.WriteLine("[QuickMenuUtils] pageTransform is null !");
            }

            if (currentPageGetter == null)
            {
                GameObject shortcutMenu = quickmenu.transform.Find("ShortcutMenu").gameObject;
                if (!shortcutMenu.activeInHierarchy)
                {
                    shortcutMenu = quickmenu.transform.Find("UserInteractMenu").gameObject;
                }

                FieldInfo[] fis = typeof(QuickMenu).GetFields(BindingFlags.NonPublic | BindingFlags.Instance).Where((fi) => fi.FieldType == typeof(GameObject)).ToArray();
                //emmVRCLoader.Logger.Log("[QuickMenuUtils] GameObject Fields in QuickMenu:");
                int count = 0;
                foreach (FieldInfo fi in fis)
                {
                    GameObject value = fi.GetValue(quickmenu) as GameObject;
                    if (value == shortcutMenu && ++count == 2)
                    {
                        //emmVRCLoader.Logger.Log("[QuickMenuUtils] currentPage field: " + fi.Name);
                        currentPageGetter = fi;
                        break;
                    }
                }
                if (currentPageGetter == null)
                {
                    Console.WriteLine("[QuickMenuUtils] Unable to find field currentPage in QuickMenu");
                    return;
                }
            }

            ((GameObject)currentPageGetter.GetValue(quickmenu))?.SetActive(false);

            GameObject infoBar = GetQuickMenuInstance().transform.Find("QuickMenu_NewElements/_InfoBar").gameObject;

            infoBar.SetActive(pagename == "ShortcutMenu");

            if (quickmenuContextualDisplayGetter != null)
            {
                quickmenuContextualDisplayGetter = typeof(QuickMenu).GetFields(BindingFlags.NonPublic | BindingFlags.Instance).FirstOrDefault((fi) => fi.FieldType == typeof(QuickMenuContextualDisplay));
            }
            QuickMenuContextualDisplay quickmenuContextualDisplay = quickmenuContextualDisplayGetter?.GetValue(quickmenu) as QuickMenuContextualDisplay;

            if (quickmenuContextualDisplay != null)
            {
                currentPageGetter.SetValue(quickmenu, pageTransform.gameObject);
                typeof(QuickMenuContextualDisplay).GetMethod("SetDefaultContext", BindingFlags.Public | BindingFlags.Instance).Invoke(quickmenuContextualDisplay, new object[] { 0, null, null }); // This is the only way to pass the unknown enum type value
            }

            currentPageGetter.SetValue(quickmenu, pageTransform.gameObject);
            typeof(QuickMenu).GetMethod("SetContext", BindingFlags.Public | BindingFlags.Instance).Invoke(quickmenu, new object[] { 1, null, null }); // This is the only way to pass the unknown enum type value
            pageTransform.gameObject.SetActive(true);

            if (pagename == "ShortcutMenu")
            {
                SetIndex(0);
            }
            else if (pagename == "UserInteractMenu")
            {
                SetIndex(3);
            }
            else
            {
                SetIndex(-1);
            }
        }
Beispiel #5
0
        public static Player GetSelectedPlayer(this QuickMenu instance)
        {
            APIUser apiUser = instance.field_Private_APIUser_0;

            return(PlayerWrapper.GetPlayer(apiUser.id));
        }
Beispiel #6
0
        public async Task <bool> InteractWithDisplay()
        {
            Point lookingAt = PlayerLookingAt;

            Exhibit ex = ExhibitAt(lookingAt.X, lookingAt.Y);

            if (ex == null)
            {
                return(false);
            }

            RenderState.DrawCloseup = true;
            RenderState.Closeup     = ex;
            RenderState.DrawStatic  = ex.StaticBeforeCoin;

            await TextArea.PrintLine(ex.IntroductionText);

            await TextArea.PrintLine();

            await TextArea.PrintLineCentered(ex.LongName + " ", ex.TitleColor);

            if (ex.IsClosed)
            {
                await TextArea.PrintLineCentered(" - Exhibit closed - ", ex.TitleColor);

                await TextArea.PrintLine();

                await GameControl.WaitForKey();

                return(true);
            }

            await TextArea.PrintLineCentered(ex.InsertCoinText + " ", ex.TitleColor);

            await TextArea.PrintLine();

            await GameControl.WaitForKey();

            if (ex.RequiresCoin == false)
            {
                RenderState.DrawStatic = false;
                await RunExhibit(ex);
            }
            else
            {
                if (ex.HasBeenVisited == false)
                {
                    await TextArea.PrintLine("You haven't used this exhibit.");
                }
                else
                {
                    await TextArea.PrintLine();
                }

                if (Options.DisableExhibitsRequireCoins == false && ex.PlayerHasCoin == false)
                {
                    await NeedsCoinMessage(ex);

                    await GameControl.WaitAsync(500);

                    return(true);
                }
                else
                {
                    await TextArea.PrintLine(ex.UseCoinMessage);

                    await TextArea.PrintLine();

                    int choice = await QuickMenu.QuickMenu(new MenuItemList("Yes", "no"), 3);

                    if (choice == 1)
                    {
                        return(true);
                    }

                    if (Options.DisableExhibitsRequireCoins == false)
                    {
                        ex.UseCoin();
                    }

                    RenderState.DrawStatic = false;
                    await RunExhibit(ex);
                }
            }

            return(true);
        }
Beispiel #7
0
 public static bool get_IsOnRightHand(this QuickMenu quickMenu)
 {
     return((bool)QuickMenuUtils.get_IsOnRightHand_Method.Invoke(quickMenu, null));
 }
Beispiel #8
0
 static APIUser smethod_1(QuickMenu quickMenu_0)
 {
     return(quickMenu_0.SelectedUser);
 }
Beispiel #9
0
 public static bool get_canRecvReqInvite(this QuickMenu quickMenu)
 {
     return((bool)QuickMenuUtils.get_canRecvReqInvite_Method.Invoke(quickMenu, null));
 }
Beispiel #10
0
 public static bool get_IsActive(this QuickMenu quickMenu)
 {
     return((bool)QuickMenuUtils.get_IsActive_Method.Invoke(quickMenu, null));
 }
Beispiel #11
0
                public Slider(string label, float x, float y, float min, float max, float initial, Transform parent, Action <float> OnChange)
                {
                    QuickMenu qm = QuickMenu.prop_QuickMenu_0;

                    this.OnChange = OnChange;

                    GameObject slider = UnityEngine.Object.Instantiate(BaseSlider, parent).gameObject;

                    slider.transform.localScale    = new Vector3(1.5f, 1.5f, 1.5f);
                    slider.transform.localPosition = new Vector3(ButtonSize * (x - 0.25f), ButtonSize * (y + 2.5f), 0.01f);
                    slider.transform.localRotation = Quaternion.Euler(0, 0, 0);

                    Action <float> OnValueChanged = new Action <float>(value => {
                        _SetValue(value);
                    });

                    uiSlider                = slider.GetComponentInChildren <UnityEngine.UI.Slider>();
                    uiSlider.minValue       = min;
                    uiSlider.maxValue       = max;
                    uiSlider.onValueChanged = new UnityEngine.UI.Slider.SliderEvent();
                    uiSlider.onValueChanged.AddListener(OnValueChanged);

                    slider.GetComponent <Image>().color = Colors.SliderInactive;
                    slider.transform.Find("Fill Area/Fill").GetComponent <Image>().color = Colors.SliderActive;

                    GameObject textGO = new GameObject("Text");

                    textGO.transform.SetParent(parent.transform, false);

                    Font font = Resources.GetBuiltinResource <Font>("Arial.ttf");

                    Text textText = textGO.AddComponent <Text>();

                    textText.supportRichText          = true;
                    textText.text                     = label;
                    textText.font                     = font;
                    textText.fontSize                 = 64;
                    textText.color                    = Colors.SliderText;
                    textText.alignment                = TextAnchor.MiddleCenter;
                    textText.transform.localPosition  = slider.transform.localPosition;
                    textText.transform.localPosition += new Vector3(0, 80, 0);
                    textText.GetComponent <RectTransform>().sizeDelta = new Vector2(textText.fontSize * label.Length, 100f);
                    textText.fontStyle = FontStyle.Bold;

                    UnityEngine.UI.Button textButton = textGO.AddComponent <UnityEngine.UI.Button>();
                    textButton.onClick.AddListener(new Action(() => {
                        HUDKeypad($"Set {label}", "Set", "Enter value...", new Action <string>(raw => {
                            if (float.TryParse(raw, out float val))
                            {
                                // this is not the best solution by far but given the amount of times
                                // on value changed is called its probably better than an if statement
                                uiSlider.onValueChanged.RemoveAllListeners();
                                SetValue(val);
                                uiSlider.onValueChanged.AddListener(OnValueChanged);
                            }
                        }));
                    }));

                    textGO.GetComponent <RectTransform>();

                    valueText           = slider.transform.Find("Fill Area/Label").GetComponent <Text>();
                    valueText.color     = Colors.SliderValueText;
                    valueText.fontStyle = FontStyle.Bold;

                    uiSlider.Set(initial, true);

                    self = slider.gameObject;
                }
 public static void SelectPlayer(this QuickMenu instance, VRCPlayer player) => instance.Method_Public_Void_VRCPlayer_0(player);
Beispiel #13
0
        public async Task <bool> TalkToKing()
        {
            if (Player.DungeonLevel != 7)
            {
                return(false);
            }
            if (King == null)
            {
                return(false);
            }
            if (King.HP <= 0)
            {
                return(false);
            }

            if (Story.MarthbaneOfferedHelpToKing == false)
            {
                SoundMan.PlaySound(LotaSound.VeryGood);

                TextArea.Clear(true);
                await TextArea.PrintLineSlow("I am king durek!!", XleColor.White);

                await TextArea.PrintLineSlow("Do you come to help me?", XleColor.White);

                await TextArea.PrintLineSlow();

                if (await QuickMenu.QuickMenuYesNo() == 1)
                {
                    await DoomedMessage();

                    return(true);
                }

                Story.MarthbaneOfferedHelpToKing = true;

                TextArea.Clear(true);
                await TextArea.PrintLineSlow("I fear you have been caught in the", XleColor.White);

                await TextArea.PrintLineSlow("same trap that imprisons me...", XleColor.White);

                await TextArea.PrintLineSlow();

                await TextArea.PrintLineSlow("unless...", XleColor.White);

                await GameControl.WaitAsync(2000);
            }

            TextArea.Clear(true);
            await TextArea.PrintLineSlow("Do you carry my signet ring?", XleColor.White);

            await TextArea.PrintLineSlow();

            if (await QuickMenu.QuickMenuYesNo() == 1)
            {
                await DoomedMessage();

                return(true);
            }

            GameState.Player.Items[LobItem.SignetRing] = 0;

            TextArea.Clear(true);
            await TextArea.PrintLineSlow("In times of distress, the ring will\nreturn me to the castle!!  I fear it\ncan do nothing more than give you a\nroute of escape.", XleColor.White);

            await GameControl.WaitAsync(3000);

            TextArea.Clear(true);
            await TextArea.PrintLineSlow("\n\n\nNoble adventurer, i am in your debt.\nMay we meet in better times.", XleColor.White);

            await GameControl.WaitAsync(3000);

            SoundMan.PlaySound(LotaSound.EnemyMiss);

            Story.RescuedKing = true;
            Combat.Monsters.Remove(King);

            OpenEscapeRoute();

            return(true);
        }
Beispiel #14
0
        protected override async Task <bool> SpeakImplAsync()
        {
            int          choice    = 0;
            int          raftCost  = (int)(400 * TheEvent.CostFactor);
            int          gearCost  = (int)(50 * TheEvent.CostFactor);
            MenuItemList theList   = new MenuItemList("Yes", "No");
            bool         skipRaft  = false;
            bool         offerCoin = false;

            if (IsLoanOverdue())
            {
                await StoreDeclinePlayer();

                return(true);
            }
            // check to see if there are any rafts near the raft drop point
            skipRaft = CheckForNearbyRaft(skipRaft);

            await TextArea.PrintLine();

            await TextArea.PrintLine("** " + TheEvent.ShopName + " **", XleColor.Yellow);

            await TextArea.PrintLine();

            if (skipRaft == false)
            {
                await TextArea.PrintLine("Want to buy a raft for " + raftCost.ToString() + " gold?");

                choice = await QuickMenu.QuickMenu(theList, 3, 1);

                if (choice == 0)
                {
                    // Purchase raft
                    if (Player.Spend(raftCost))
                    {
                        Player.Rafts.Add(new RaftData(TheEvent.BuyRaftPt.X, TheEvent.BuyRaftPt.Y, TheEvent.BuyRaftMap));

                        await TextArea.PrintLine("Raft purchased.");

                        SoundMan.PlaySound(LotaSound.Sale);
                        await GameControl.WaitAsync(1000);

                        await TextArea.PrintLine("Board raft outside.");

                        offerCoin = true;
                    }
                    else
                    {
                        await TextArea.PrintLine("Not enough gold.");

                        SoundMan.PlaySound(LotaSound.Medium);
                        await GameControl.WaitAsync(750);
                    }
                }
            }

            if (skipRaft == true || choice == 1)
            {
                await TextArea.PrintLine("How about some climbing gear");

                await TextArea.PrintLine("for " + gearCost.ToString() + " gold?");

                await TextArea.PrintLine();

                choice = await QuickMenu.QuickMenu(theList, 3, 1);

                if (choice == 0)
                {
                    if (Player.Spend(gearCost))
                    {
                        await TextArea.PrintLine("Climbing gear purchased.");

                        Player.Items[ClimbingGearItemId] += 1;
                        offerCoin = true;

                        SoundMan.PlaySound(LotaSound.Sale);
                    }
                    else
                    {
                        await TextArea.PrintLine("Not enough gold.");

                        SoundMan.PlaySound(LotaSound.Medium);
                    }
                }
                else if (choice == 1)
                {
                    await TextArea.PrintLine();

                    await TextArea.PrintLine("Nothing Purchased.");

                    SoundMan.PlaySound(LotaSound.Medium);
                }

                await GameControl.WaitAsync(750);
            }

            if (offerCoin)
            {
                await CheckOfferMuseumCoin(Player);
            }

            return(true);
        }
Beispiel #15
0
 public static APIUser get_SelectedUser(this QuickMenu quickMenu)
 {
     return((APIUser)QuickMenuUtils.get_SelectedUser_Method.Invoke(quickMenu, null));
 }
Beispiel #16
0
 private void Awake()
 {
     myQuickMenu = QuickMenu.prop_QuickMenu_0;
 }
Beispiel #17
0
 public static void set_SelectedUser(this QuickMenu quickMenu, APIUser value)
 {
     QuickMenuUtils.set_SelectedUser_Method.Invoke(quickMenu, new object[] { (APIUser)value });
 }
Beispiel #18
0
        private Task <int> MakeOffer(Equipment item, int offer, bool finalOffer)
        {
            BuybackFormatter.Offer(item, offer, finalOffer);

            return(QuickMenu.QuickMenuYesNo(true));
        }
        public static void ShowQuickmenuPage(string pagename)
        {
            QuickMenu quickMenuInstance = GetQuickMenuInstance();
            Transform transform         = (quickMenuInstance != null) ? quickMenuInstance.transform.Find(pagename) : null;

            if (transform == null)
            {
                Console.WriteLine("[QuickMenuUtils] pageTransform is null !");
            }
            if (currentPageGetter == null)
            {
                if (currentPageGetter == null)
                {
                    GameObject  gameObject = quickMenuInstance.transform.Find("ShortcutMenu").gameObject;
                    FieldInfo[] array      = (from fi in typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
                                              where fi.FieldType == typeof(GameObject)
                                              select fi).ToArray <FieldInfo>();
                    //Console.WriteLine("[QuickMenuUtils] GameObject Fields in QuickMenu:");
                    int num = 0;
                    foreach (FieldInfo fieldInfo in array)
                    {
                        if (fieldInfo.GetValue(quickMenuInstance) as GameObject == gameObject && ++num == 2)
                        {
                            //Console.WriteLine("[QuickMenuUtils] currentPage field: " + fieldInfo.Name);
                            currentPageGetter = fieldInfo;
                            break;
                        }
                    }
                }
                if (currentPageGetter == null)
                {
                    GameObject  gameObject = quickMenuInstance.transform.Find("UserInteractMenu").gameObject;
                    FieldInfo[] array      = (from fi in typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic)
                                              where fi.FieldType == typeof(GameObject)
                                              select fi).ToArray <FieldInfo>();
                    //Console.WriteLine("[QuickMenuUtils] GameObject Fields in QuickMenu:");
                    int num = 0;
                    foreach (FieldInfo fieldInfo in array)
                    {
                        if (fieldInfo.GetValue(quickMenuInstance) as GameObject == gameObject && ++num == 2)
                        {
                            //Console.WriteLine("[QuickMenuUtils] currentPage field: " + fieldInfo.Name);
                            currentPageGetter = fieldInfo;
                            break;
                        }
                    }
                }

                if (currentPageGetter == null)
                {
                    Console.WriteLine("[QuickMenuUtils] Unable to find field currentPage in QuickMenu");
                    return;
                }
            }
            GameObject gameObject2 = (GameObject)currentPageGetter.GetValue(quickMenuInstance);

            if (gameObject2 != null)
            {
                gameObject2.SetActive(false);
            }
            GetQuickMenuInstance().transform.Find("QuickMenu_NewElements/_InfoBar").gameObject.SetActive(false);
            if (quickmenuContextualDisplayGetter != null)
            {
                quickmenuContextualDisplayGetter = typeof(QuickMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).FirstOrDefault((FieldInfo fi) => fi.FieldType == typeof(QuickMenuContextualDisplay));
            }
            FieldInfo fieldInfo2 = quickmenuContextualDisplayGetter;
            QuickMenuContextualDisplay quickMenuContextualDisplay = ((fieldInfo2 != null) ? fieldInfo2.GetValue(quickMenuInstance) : null) as QuickMenuContextualDisplay;

            if (quickMenuContextualDisplay != null)
            {
                currentPageGetter.SetValue(quickMenuInstance, transform.gameObject);
                MethodBase method = typeof(QuickMenuContextualDisplay).GetMethod("SetDefaultContext", BindingFlags.Instance | BindingFlags.Public);
                object     obj    = quickMenuContextualDisplay;
                object[]   array3 = new object[3];
                array3[0] = 0;
                method.Invoke(obj, array3);
            }
            currentPageGetter.SetValue(quickMenuInstance, transform.gameObject);
            MethodBase method2 = typeof(QuickMenu).GetMethod("SetContext", BindingFlags.Instance | BindingFlags.Public);
            object     obj2    = quickMenuInstance;

            object[] array4 = new object[3];
            array4[0] = 1;
            method2.Invoke(obj2, array4);
            transform.gameObject.SetActive(true);
        }