Beispiel #1
0
        private void mod_Start()
        {
            //NEW CODE HERE
            var exampleCheckbox =
                this.ComponentsInDescendants <UIOptionsTag>(true).Single(
                    opt => opt.Checkbox && opt.BoolSuboption == GameOption.BoolOption.SCREEN_EDGE_SCROLLING)
                .transform;

            Prefabs.QuickCheckbox = exampleCheckbox.Component <UIOptionsTag>();
            Prefabs.QuickDropdown = ResolutionDropdown.transform.parent.gameObject;
            Prefabs.QuickButton   = UIOptionsManager.Instance.PageButtonPrefab.gameObject;
            Prefabs.QuickPage     = Pages[5];

            var pageParent = Pages[5].transform.parent;

            var ieModOptions     = new QuickPage(pageParent, "IEModOptions_Settings_Page");
            var ieModDisposition = new QuickPage(pageParent, "IEModOptions_Disposition_Page");

            Pages = Pages.Concat(new[] {
                ieModOptions.GameObject,
                ieModDisposition.GameObject
            }).ToArray();

            //ORIGINAL CODE
            this.SetMenuLayout(OptionsMenuLayout.InGame);
            this.QuitButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.QuitButton.onClick, new UIEventListener.VoidDelegate(this.OnQuitClicked));
            this.SaveButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.SaveButton.onClick, new UIEventListener.VoidDelegate(this.OnSaveClicked));
            this.LoadButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.LoadButton.onClick, new UIEventListener.VoidDelegate(this.OnLoadClicked));

            this.m_Options = this.ComponentsInDescendants <UIOptionsTag>(true);

            //NEW CODE
            var quickFactory = new QuickFactory()
            {
                CurrentParent = Pages[7].transform
            };

            //File.WriteAllText("ComboboxDump.txt", UnityObjectDumper.PrintUnityGameObject(exampleDropdown.gameObject, null, x => false));
            quickFactory.CurrentParent = Pages[7].transform;

            var column1Top = new Vector3(-210, 330, 0);

            //The following are the controls that appear in the GUI of the mod.
            _oneTooltip = quickFactory.Checkbox(() => IEModOptions.OneTooltip);
            _oneTooltip.Transform.localPosition = column1Top;

            _disableEngagement = quickFactory.Checkbox(() => IEModOptions.DisableEngagement);
            _disableEngagement.LocalPosition = column1Top.Plus(y: -30);

            _blueCircles = quickFactory.Checkbox(() => IEModOptions.BlueCircles);
            _blueCircles.Transform.localPosition = column1Top.Plus(y: -60);

            _blueCirclesBg = quickFactory.Checkbox(() => IEModOptions.BlueCirclesBG);
            _blueCirclesBg.Transform.localPosition = column1Top.Plus(x: +30, y: -90);

            _blueCircles.IsChecked.HasChanged += x => {
                if (x.Value)
                {
                    _blueCirclesBg.OptionsTagComponent.Enable();
                }
                else
                {
                    _blueCirclesBg.IsChecked.Value = false;
                    _blueCirclesBg.OptionsTagComponent.Disable();
                }
            };
            _blueCircles.IsChecked.NotifyChange();

            _alwaysShowCircles = quickFactory.Checkbox(() => IEModOptions.AlwaysShowCircles);
            _alwaysShowCircles.Transform.localPosition = column1Top.Plus(y: -120);

            _unlockCombatInv = quickFactory.Checkbox(() => IEModOptions.UnlockCombatInv);
            _unlockCombatInv.Transform.localPosition = column1Top.Plus(y: -150);

            _npcDispositionFix = quickFactory.Checkbox(() => IEModOptions.NPCDispositionFix);
            _npcDispositionFix.Transform.localPosition = column1Top.Plus(y: -180);

            _removeMovingRecovery = quickFactory.Checkbox(() => IEModOptions.RemoveMovingRecovery);
            _removeMovingRecovery.Transform.localPosition = column1Top.Plus(y: -210);

            //_fastSneak = quickFactory.Checkbox(() => IEModOptions.FastSneak);
            //_fastSneak.Transform.localPosition = column1Top.Plus(y:-240);

            /* * * TJH 8/28/2015. Improved AI Excluded from v2.0
             *          _improvedAi = quickFactory.Checkbox(() => IEModOptions.ImprovedAI);
             *          _improvedAi.Transform.localPosition = column1Top.Plus(y: -270);
             * * */


            _disableFriendlyFire = quickFactory.Checkbox(() => IEModOptions.DisableFriendlyFire);
            /* * * TJH 8/28/2015. Moved up since Improved AI and Fast Sneak are no longer present here * * */
            _disableFriendlyFire.Transform.localPosition = column1Top.Plus(y: -240);



            var column2Top = column1Top.Plus(x: +420);

            _lootShuffler = quickFactory.Checkbox(() => IEModOptions.LootShuffler);
            _lootShuffler.Transform.localPosition = column2Top;

            _gameSpeed = quickFactory.Checkbox(() => IEModOptions.GameSpeedMod);
            _gameSpeed.Transform.localPosition = column2Top.Plus(y: -30);

            _combatOnly = quickFactory.Checkbox(() => IEModOptions.CombatOnlyMod);
            _combatOnly.Transform.localPosition = column2Top.Plus(y: -60);

            _bonusSpellsPerDay = quickFactory.Checkbox(() => IEModOptions.BonusSpellsPerDay);
            _bonusSpellsPerDay.Transform.localPosition = column2Top.Plus(y: -90);

            _targetTurnedEnemies = quickFactory.Checkbox(() => IEModOptions.TargetTurnedEnemies);
            _targetTurnedEnemies.Transform.localPosition = column2Top.Plus(y: -120);

            _fixBackerNames = quickFactory.Checkbox(() => IEModOptions.FixBackerNames);
            _fixBackerNames.Transform.localPosition = column2Top.Plus(y: -150);

            _disableBackerDialog = quickFactory.Checkbox(() => IEModOptions.DisableBackerDialogs);
            _disableBackerDialog.Transform.localPosition = column2Top.Plus(x: +30, y: -180);

            _fixBackerNames.IsChecked.OnChange(v => {
                if (v.Value)
                {
                    _disableBackerDialog.OptionsTagComponent.Enable();
                }
                else
                {
                    _disableBackerDialog.IsChecked.Value = false;
                    _disableBackerDialog.OptionsTagComponent.Disable();
                }
            });
            _fixBackerNames.IsChecked.NotifyChange();

            _enableCustomUI = quickFactory.Checkbox(() => IEModOptions.EnableCustomUi);
            _enableCustomUI.LocalPosition = column2Top.Plus(y: -210);

            _hideAntiClassSpells = quickFactory.Checkbox(() => IEModOptions.HideAnticlassSpells);
            _hideAntiClassSpells.LocalPosition = column2Top.Plus(y: -240);

            _hideWeaponEffects = quickFactory.Checkbox(() => IEModOptions.HideWeaponEffects);
            _hideWeaponEffects.LocalPosition = column2Top.Plus(y: -270);

            _autoLoadCustomStats = quickFactory.Checkbox(() => IEModOptions.AutoLoadCustomStats);
            _autoLoadCustomStats.LocalPosition = column1Top.Plus(y: -270);

            _enableCheatKeys = quickFactory.Checkbox(() => IEModOptions.EnableCheatKeys);
            _enableCheatKeys.LocalPosition = column1Top.Plus(y: -300);

            _chanterPhraseCount = quickFactory.Checkbox(() => IEModOptions.ChanterPhraseCount);
            _chanterPhraseCount.LocalPosition = column2Top.Plus(y: -300);

            var       centerCmbTop  = new Vector3(-80, -40, 0);
            const int cmbLabelWidth = 300;
            const int cmbWidth      = 515;

            _nerfedXpCmb = quickFactory.EnumDropdown(() => IEModOptions.NerfedXPTableSetting);

            _nerfedXpCmb.Width         = cmbWidth;
            _nerfedXpCmb.LabelWidth    = cmbLabelWidth;
            _nerfedXpCmb.LocalPosition = centerCmbTop;

            _perEncounterSpellsCmb               = quickFactory.EnumDropdown(() => IEModOptions.PerEncounterSpellsSetting);
            _perEncounterSpellsCmb.LabelWidth    = cmbLabelWidth;
            _perEncounterSpellsCmb.Width         = cmbWidth;
            _perEncounterSpellsCmb.LocalPosition = centerCmbTop.Plus(y: -30);

            _extraGrimoireSpellsCmb            = quickFactory.EnumDropdown(() => IEModOptions.ExtraWizardSpells);
            _extraGrimoireSpellsCmb.Width      = cmbWidth;
            _extraGrimoireSpellsCmb.LabelWidth = cmbLabelWidth;
            _extraGrimoireSpellsCmb.Transform.localPosition = centerCmbTop.Plus(y: -60);

            _cipherStartingFocusCmb               = quickFactory.EnumDropdown(() => IEModOptions.CipherStartingFocusSetting);
            _cipherStartingFocusCmb.LabelWidth    = cmbLabelWidth;
            _cipherStartingFocusCmb.Width         = cmbWidth;
            _cipherStartingFocusCmb.LocalPosition = centerCmbTop.Plus(y: -90);

            _autosaveCmb            = quickFactory.EnumDropdown(() => IEModOptions.AutosaveSetting);
            _autosaveCmb.Width      = cmbWidth;
            _autosaveCmb.LabelWidth = cmbLabelWidth;
            _autosaveCmb.Transform.localPosition = centerCmbTop.Plus(y: -120);

            _fastSneak            = quickFactory.EnumDropdown(() => IEModOptions.FastSneak);
            _fastSneak.Width      = cmbWidth;
            _fastSneak.LabelWidth = cmbLabelWidth;
            _fastSneak.Transform.localPosition = centerCmbTop.Plus(y: -150);

            _maxAdventurersCmb            = quickFactory.EnumDropdown(() => IEModOptions.MaxAdventurersCount);
            _maxAdventurersCmb.Width      = cmbWidth;
            _maxAdventurersCmb.LabelWidth = cmbLabelWidth;
            _maxAdventurersCmb.Transform.localPosition = centerCmbTop.Plus(y: -180);

            _capesHidden = quickFactory.Checkbox(() => IEModOptions.CapesHidden);
            _capesHidden.LocalPosition = column1Top.Plus(y: -327);

            _allInventorySlots = quickFactory.Checkbox(() => IEModOptions.AllInventorySlots);
            _allInventorySlots.LocalPosition = column2Top.Plus(y: -327);

            // Pallegina dispositions mod page
            quickFactory.CurrentParent = ieModDisposition.Transform;

            var favoredDisposition1 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaFavored1);

            favoredDisposition1.Width         = 150;
            favoredDisposition1.LabelWidth    = cmbLabelWidth;
            favoredDisposition1.LocalPosition = new Vector3(-60, cmbLabelWidth, 0);

            var favoredDisposition2 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaFavored2);

            favoredDisposition2.LabelWidth    = 0;
            favoredDisposition2.Width         = 150;
            favoredDisposition2.LocalPosition = new Vector3(100, cmbLabelWidth, 0);

            var disDisposition1 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaDisfavored1);

            disDisposition1.Width         = 150;
            disDisposition1.LabelWidth    = cmbLabelWidth;
            disDisposition1.LocalPosition = new Vector3(-60, 250, 0);

            var disDisposition2 = quickFactory.EnumDropdown(() => IEModOptions.PalleginaDisfavored2);

            disDisposition2.LocalPosition = new Vector3(100, 250, 0);
            disDisposition2.LabelWidth    = 0;
            disDisposition2.Width         = 150;

            //REPLACES ORIGINAL CODE WITH SOME TWEAKED LINES (mostly due to changed number of tabs)
            this.PageButtonGroup.OnRadioSelectionChangedEvent += new UIRadioButtonGroup.RadioSelectionChanged(this.OnChangePage); // changed to Event
            this.m_PageButtonGrid = this.PageButtonGroup.GetComponent <UIGrid>();
            this.m_PageButtons    = new UIMultiSpriteImageButton[9];
            this.m_PageButtons[0] = this.PageButtonPrefab;
            for (int i = 0; i < 9; i++)
            {
                if (i > 0)
                {
                    this.m_PageButtons[i] = NGUITools.AddChild(this.PageButtonPrefab.transform.parent.gameObject, this.PageButtonPrefab.gameObject).GetComponent <UIMultiSpriteImageButton>();
                }
                if (i < this.PageTitleStringIds.Length)
                {
                    GUIStringLabel.Get(this.m_PageButtons[i].Label).SetString(this.PageTitleStringIds[i]);
                }
                else if (i == this.PageTitleStringIds.Length)                                 // added this line
                {
                    GUIStringLabel.Get(this.m_PageButtons [i].Label).FormatString = "IE Mod"; // added this line
                    //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager.");
                }
                else if (i == this.PageTitleStringIds.Length + 1)
                {
                    GUIStringLabel.Get(this.m_PageButtons[i].Label).FormatString = "Dispositions";                     // added this line
                    //Debug.LogWarning("Not enough strings provided for every options tab in OptionsManager.");
                }
                this.m_PageButtons[i].name = this.PageOrder[i] + "." + this.m_PageButtons[i].name;
            }
            //PURE ORIGINAL CODE NOW
            this.m_PageButtonGrid.Reposition();
            UIOptionsTag[] mOptions = this.m_Options;
            for (int j = 0; j < (int)mOptions.Length; j++)
            {
                UIOptionsTag uIOptionsTag = mOptions[j];
                if (uIOptionsTag.Checkbox)
                {
                    uIOptionsTag.Checkbox.onStateChange += new UICheckbox.OnStateChange(this.OnCheckChanged);
                }
            }

            this.CombatTimerSlider.Slider.OnChanged       = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.CombatTimerSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnCombatTimerChanged));
            this.AutoslowThresholdSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AutoslowThresholdSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAutoslowThresholdChanged));
            this.TooltipDelay.Slider.OnChanged            = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.TooltipDelay.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnTooltipDelayChanged));
            this.FontSize.Slider.OnChanged            = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FontSize.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnFontSizeChanged));
            this.GammaSlider.Slider.OnChanged         = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.GammaSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnGammaSliderChanged));
            this.AreaLootRangeSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.AreaLootRangeSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnAreaLootSliderChanged));
            this.VoiceFrequency.Slider.OnChanged      = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.VoiceFrequency.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnVoiceFrequencyChanged));
            this.ScrollSpeed.Slider.OnChanged         = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.ScrollSpeed.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnScrollSpeedChanged));

            this.LanguageDropdown.OnDropdownOptionChangedEvent   += new UIDropdownMenu.DropdownOptionChanged(this.OnLanguageChanged);           // changed to Event
            this.ResolutionDropdown.OnDropdownOptionChangedEvent += new UIDropdownMenu.DropdownOptionChanged(this.OnResolutionChanged);         // changed to Event
            this.QualitySlider.Slider.OnChanged      = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.QualitySlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnQualityChanged));
            this.FrameRateMaxSlider.Slider.OnChanged = (UIOptionsSlider.OnSettingChanged)Delegate.Combine(this.FrameRateMaxSlider.Slider.OnChanged, new UIOptionsSlider.OnSettingChanged(this.OnMaxFPSChanged));

            this.m_VolumeSliders = new UIOptionsSliderGroup[4];
            UIOptionsVolumeSlider[] componentsInChildren = base.GetComponentsInChildren <UIOptionsVolumeSlider>(true);
            for (int k = 0; k < (int)componentsInChildren.Length; k++)
            {
                UIOptionsVolumeSlider uIOptionsVolumeSlider = componentsInChildren[k];
                if (this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] == null)
                {
                    UIOptionsSliderGroup component = uIOptionsVolumeSlider.GetComponent <UIOptionsSliderGroup>();
                    this.m_VolumeSliders[(int)uIOptionsVolumeSlider.Category] = component;
                    component.Slider.OnChanged += new UIOptionsSlider.OnSettingChanged(this.OnVolumeChanged);
                }
            }
            this.AcceptButton.onClick          = (UIEventListener.VoidDelegate)Delegate.Combine(this.AcceptButton.onClick, new UIEventListener.VoidDelegate(this.OnAcceptClick));
            this.DefControlsButton.onClick     = (UIEventListener.VoidDelegate)Delegate.Combine(this.DefControlsButton.onClick, new UIEventListener.VoidDelegate(this.OnRestoreDefaultControls));
            this.ApplyResolutionButton.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(this.ApplyResolutionButton.onClick, new UIEventListener.VoidDelegate(this.OnApplyResolution));
        }
Beispiel #2
0
        private static void CreateInterface()
        {
            var quickFactory = new QuickFactory(UIPartyPortraitBar.Instance.transform.parent);
            Action <QuickButton, GameObject> addDragObject = (o, target) => {
                var collider = o.Collider;
                collider.AddComponent <UIDragObject>().target = target.transform;
            };

            var initialPos = new Vector3(905, 487, -6);

            DragPartyBar = quickFactory.Button("Drag Party Bar", localPos: initialPos);

            addDragObject(DragPartyBar, UIPartyPortraitBar.Instance.gameObject);
            addDragObject(DragPartyBar, PartySolidHud);

            var choices =
                Directory.GetFiles(@"PillarsOfEternity_Data\Managed\iemod\frames",
                                   string.Format("*{0}x{1}.png", Screen.width, Screen.height)).Select(
                    path => new DropdownChoice <string>(GetFrameNameFromPath(path), path)).ToList();

            choices.Insert(0, new DropdownChoice <string>("(none)", ""));

            var controlFactory = quickFactory;
            var layer          = 14;

            FrameDropdown = new QuickDropdown <string>(quickFactory.CurrentParent)
            {
                Layer         = layer,
                LocalPosition = new Vector3(392.6f, 622.7f, -6.0f),
                LabelText     = "Custom Frame:",
                LabelWidth    = 150,
                Width         = 300,
                Options       = choices
            };
            FrameDropdown.SelectedValue.Bind(SelectedFrame);

            BlockClicking.Apply(FrameDropdown);

            DragHugBgr = controlFactory.Button("Drag Hud Bgr", localPos: initialPos.Plus(y: 50f));
            DragHugBgr.LocalPosition = initialPos.Plus(y: 50f);

            DragHugBgr.Layer = layer;
            addDragObject(DragHugBgr, ActionBarTrimB);

            DragLog       = controlFactory.Button("Drag Log", localPos: initialPos.Plus(y: 100f));
            DragLog.Layer = layer;
            addDragObject(DragLog, ConsoleWindow);

            DragAbilitiesBar       = controlFactory.Button("Drag Abilities", localPos: initialPos.Plus(y: -50f));
            DragAbilitiesBar.Layer = layer;
            addDragObject(DragAbilitiesBar, AbilitiesBar);

            ToggleLogButtons        = controlFactory.Button("T. Log Buttons Side", localPos: initialPos.Plus(x: 400f, y: -50f));
            ToggleLogButtons.Layer  = layer;
            ToggleLogButtons.Click +=
                x => SetLogButtonsAlignment(RadioGroup.Component <UIAnchor>().side != UIAnchor.Side.TopLeft);

            ToggleHudOrientation        = controlFactory.Button("T. Hud Horiz/Vert", localPos: initialPos.Plus(400f));
            ToggleHudOrientation.Layer  = layer;
            ToggleHudOrientation.Click +=
                x => SetHudOrientation(ButtonsLeft.Component <UIGrid>().arrangement == UIGrid.Arrangement.Vertical);

            DragHudPanelLeft       = controlFactory.Button("Drag Hud Panel 1", localPos: initialPos.Plus(y: -150f));
            DragHudPanelLeft.Layer = layer;
            addDragObject(DragHudPanelLeft, ButtonsLeft);

            DragHudPanelRight       = controlFactory.Button("Drag Hud Panel 2", localPos: initialPos.Plus(y: -200f));
            DragHudPanelRight.Layer = layer;
            addDragObject(DragHudPanelRight, ButtonsRight);

            DragClock       = controlFactory.Button("Drag Clock", localPos: initialPos.Plus(y: -100f));
            DragClock.Layer = layer;
            addDragObject(DragClock, TimeWidget);

            ToggleHudBgr        = controlFactory.Button("T. Hud Background", localPos: initialPos.Plus(400f, 50f));
            ToggleHudBgr.Layer  = layer;
            ToggleHudBgr.Click += x => ActionBarTrimB.SetActive(!ActionBarTrimB.gameObject.activeSelf);

            TooltipOffsetCheckbox = new QuickCheckbox("TooltipOffsetChbox", controlFactory.CurrentParent)
            {
                Label         = "Tooltip Offset",
                Layer         = layer,
                LocalPosition = FrameDropdown.LocalPosition.Plus(x: -110, y: -50)
            };

            //UnityPrinter.HierarchyPrinter.Print(TooltipOffsetCheckbox.GameObject);
            TooltipOffsetCheckbox.IsChecked.Bind(TooltipOffset);

            TogglePartyOrientation        = controlFactory.Button("T. Party Horiz/Vert", localPos: initialPos.Plus(400f, 100f));
            TogglePartyOrientation.Layer  = layer;
            TogglePartyOrientation.Click += _ => mod_UIPartyPortrait.IsVertical = !mod_UIPartyPortrait.IsVertical;

            ToggleBuffsSide        = controlFactory.Button("Toggle Buffs Side", localPos: initialPos.Plus(400f, 150f));
            ToggleBuffsSide.Layer  = layer;
            ToggleBuffsSide.Click += x => SetBuffSide();

            DragFormationBar       = controlFactory.Button("Drag Formation Bar", localPos: initialPos.Plus(y: -250f));
            DragFormationBar.Layer = layer;
            addDragObject(DragFormationBar, FormationButtonSet);

            ToggleButtonsBgr        = controlFactory.Button("T. Buttons Background", localPos: initialPos.Plus(400f, -100f));
            ToggleButtonsBgr.Click += x => SetButtonsBackgroundActive();
            ToggleButtonsBgr.Layer  = layer;

            TogglePortraitHighlights        = controlFactory.Button("T. Portrait Highlight", localPos: initialPos.Plus(400f, -150f));
            TogglePortraitHighlights.Click += x => SetPortraitHighlight();
            TogglePortraitHighlights.Layer  = layer;

            ToggleCustomTextures        = controlFactory.Button("T. Custom Textures", localPos: initialPos.Plus(400f, -200f));
            ToggleCustomTextures.Click += x => SetCustomTexturesActive();
            ToggleCustomTextures.Layer  = layer;

            SaveBtn        = controlFactory.Button("Save & Close", localPos: initialPos.Plus(-140f, 250f));
            SaveBtn.Layer  = layer;
            SaveBtn.Click += x => {
                SaveLayout(IEModOptions.Layout);
                ShowInterface(false);
            };

            CancelBtn        = controlFactory.Button("Reset to Prev", localPos: initialPos.Plus(140f, 250f));
            CancelBtn.Layer  = layer;
            CancelBtn.Click += x => {
                LoadLayout(IEModOptions.Layout);
            };


            UseDefaultUIBtn        = controlFactory.Button("Reset to Default", localPos: initialPos.Plus(400f, 350f));
            UseDefaultUIBtn.Layer  = layer;
            UseDefaultUIBtn.Click += x => {
                LoadLayout(DefaultLayout);
            };
        }