Beispiel #1
0
        public static void CacheQueued()
        {
            int counter = 0; //evitar que o jogo se prenda tentando criar muitas texturas de uma só vez

            while (QueuedStrings.Count > 0 && counter < 5)
            {
                AddToCache(QueuedStrings.Dequeue());
                counter++;
            }
            if (counter == 5)
            {
                counter = 0;
            }
        }
Beispiel #2
0
 public static bool StringToTexture(string text, out Texture2D texture)
 {
     if (spriteBatch != null && !string.IsNullOrEmpty(text))
     {
         if (!CachedTextures.ContainsKey(text))
         {
             QueuedStrings.Enqueue(text);
         }
         else
         {
             texture = CachedTextures[text];
             return(true);
         }
     }
     texture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1);
     return(false);
 }