public void StartNextQueuedState(QueueStateEvent lastEvt)
 {
     object[] objArray1 = new object[] { lastEvt };
     base.method_8("StartNextQueuedState", objArray1);
 }
    private void FireStateEventFinishedEvent(Map <string, List <StateEventTrigger> > listenerDict, QueueStateEvent stateEvt, bool clear = false)
    {
        List <StateEventTrigger> list;

        if (listenerDict.TryGetValue(stateEvt.GetEventName(), out list))
        {
            foreach (StateEventTrigger trigger in list.ToArray())
            {
                trigger(stateEvt.m_StateEvent.m_Event);
            }
            if (clear)
            {
                list.Clear();
            }
        }
    }