public void SetValue(QuestTier tier, int value) { SetValue((int)tier, value); }
public QuestTierInfo(TimeSpan cooldown, int requiredAmount, QuestTier requiredTier) { m_Cooldown = cooldown; m_RequiredAmount = requiredAmount; m_RequiredTier = requiredTier; }
public int GetValue(QuestTier tier) { return(GetValue((int)tier)); }
public void OnCompleted(QuestTier tier) { OnCompleted((int)tier); }
public static QuestTierInfo GetQuestTierInfo(QuestTier tier) { return(m_Table[(int)tier]); }
public static QuestTierInfo GetQuestTierInfo( QuestTier tier ) { return m_Table[(int) tier]; }
public QuestTierInfo( TimeSpan cooldown, int requiredAmount, QuestTier requiredTier ) { m_Cooldown = cooldown; m_RequiredAmount = requiredAmount; m_RequiredTier = requiredTier; }
public void SetValue( QuestTier tier, int value ) { SetValue( (int) tier, value ); }
public void OnCompleted( QuestTier tier ) { OnCompleted( (int) tier ); }
public int GetValue( QuestTier tier ) { return GetValue( (int) tier ); }