Beispiel #1
0
        private void HandleGiveReport(NWPlayer player, int questID)
        {
            var pcStatus = DataService.PCQuestStatus.GetByPlayerAndQuestIDOrDefault(player.GlobalID, questID);

            if (pcStatus == null)
            {
                return;
            }
            var state = DataService.QuestState.GetByID(pcStatus.CurrentQuestStateID);

            // Quest is calling for collecting items. Run that method.
            if (state.QuestTypeID == (int)QuestType.CollectItems)
            {
                QuestService.RequestItemsFromPC(player, GetDialogTarget(), questID);
            }
            // All other quest types
            else if (QuestService.CanPlayerCompleteQuest(player, questID))
            {
                QuestService.CompleteQuest(player, GetDialogTarget(), questID, null);
                EndConversation();
            }
            // Missing a requirement.
            else
            {
                player.SendMessage(ColorTokenService.Red("One or more task is incomplete. Refer to your journal for more information."));
            }
        }
Beispiel #2
0
        public static bool Check(int index, int customRuleIndex)
        {
            using (new Profiler(nameof(QuestComplete) + ".Index" + index + ".Rule" + customRuleIndex))
            {
                NWPlayer player  = _.GetPCSpeaker();
                NWObject talkTo  = NWGameObject.OBJECT_SELF;
                int      questID = talkTo.GetLocalInt("QUEST_ID_" + index);
                if (questID <= 0)
                {
                    questID = talkTo.GetLocalInt("QST_ID_" + index);
                }

                if (!DataService.Quest.ExistsByID(questID))
                {
                    _.SpeakString("ERROR: Quest #" + index + " is improperly configured. Please notify an admin");
                    return(false);
                }

                string rule     = string.Empty;
                string ruleArgs = string.Empty;
                if (customRuleIndex > 0)
                {
                    string ruleName = "QUEST_ID_" + index + "_RULE_" + customRuleIndex;
                    rule     = talkTo.GetLocalString(ruleName);
                    ruleArgs = talkTo.GetLocalString("QUEST_ID_" + index + "_RULE_ARGS_" + customRuleIndex);

                    if (string.IsNullOrWhiteSpace(rule))
                    {
                        _.SpeakString("ERROR: Quest #" + index + ", rule #" + customRuleIndex + " is improperly configured. Please notify an admin.");
                        return(false);
                    }
                }

                QuestService.CompleteQuest(player, talkTo, questID, null);

                if (!string.IsNullOrWhiteSpace(rule))
                {
                    Data.Entity.Quest quest = DataService.Quest.GetByID(questID);
                    var ruleAction          = QuestService.GetQuestRule(rule);

                    string[] argsArray = null;

                    if (string.IsNullOrWhiteSpace(ruleArgs))
                    {
                        ruleArgs = quest.OnCompleteArgs;
                    }

                    if (!string.IsNullOrWhiteSpace(ruleArgs))
                    {
                        argsArray = ruleArgs.Split(',');
                    }

                    ruleAction.Run(player, talkTo, questID, argsArray);
                }

                return(true);
            }
        }
Beispiel #3
0
        private void HandleRewardSelection(int responseID)
        {
            Model  model    = GetDialogCustomData <Model>();
            ItemVO tempItem = (ItemVO)GetResponseByID("MainPage", responseID).CustomData;

            QuestService.CompleteQuest(GetPC(), null, model.QuestID, tempItem);

            EndConversation();
        }