public override void OnActivate(int pinID) { string str1 = (string)null; string str2 = (string)null; TowerFloorParam towerFloor = MonoSingleton <GameManager> .Instance.FindTowerFloor(GlobalVars.SelectedQuestID); if (towerFloor != null) { QuestParam questParam = towerFloor.GetQuestParam(); if (questParam != null) { str1 = questParam.iname; } } if (pinID == 0 && str1 != null) { str2 = PlayerPrefsUtility.GetString(PlayerPrefsUtility.CONFIRM_TOWER_MISSION_QUEST_ID, string.Empty); } if (str1 == str2) { this.ActivateOutputLinks(1); PlayerPrefsUtility.SetString(PlayerPrefsUtility.CONFIRM_TOWER_MISSION_QUEST_ID, string.Empty, true); } else { this.ActivateOutputLinks(2); } }
private bool IsChooseRoom(MultiPlayAPIRoom room) { GameManager instance = MonoSingleton <GameManager> .Instance; PlayerData player = instance.Player; PartyData party = player.Partys[2]; QuestParam quest = instance.FindQuest(room.quest.iname); bool flag = false; if (room.limit == 0) { return(true); } if (party != null) { flag = true; for (int index = 0; index < (int)quest.unitNum; ++index) { long unitUniqueId = party.GetUnitUniqueID(index); if (unitUniqueId <= 0L) { flag = false; break; } UnitData unitDataByUniqueId = player.FindUnitDataByUniqueID(unitUniqueId); if (unitDataByUniqueId == null) { flag = false; break; } flag &= unitDataByUniqueId.CalcLevel() >= room.unitlv; } } return(flag); }
private void AddPanel(QuestParam questparam, QuestParam[] availableQuests) { if (questparam == null || questparam.IsMulti) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestListItemTemplate); SRPG_Button component1 = (SRPG_Button)gameObject.GetComponent <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.AddListener(new SRPG_Button.ButtonClickEvent(this.OnQuestSelect)); } this.mGainedQuests.Add(gameObject); Button component2 = (Button)gameObject.GetComponent <Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component2, (UnityEngine.Object)null)) { bool flag1 = questparam.IsDateUnlock(-1L); bool flag2 = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p == questparam)) != null; ((Selectable)component2).set_interactable(flag1 && flag2); } DataSource.Bind <QuestParam>(gameObject, questparam); gameObject.get_transform().SetParent((Transform)this.QuestListParent, false); gameObject.SetActive(true); }
public void UpdateParam(TowerFloorParam param, int floorNo) { if (param == null) { this.SetVisible(TowerQuestListItem.Type.Unknown); } else { QuestParam questParam = param.Clone((QuestParam)null, true); bool flag = questParam.IsQuestCondition(); if (flag && questParam.state != QuestStates.Cleared) { this.SetVisible(TowerQuestListItem.Type.Current); } else if (questParam.state == QuestStates.Cleared) { this.SetVisible(TowerQuestListItem.Type.Cleared); } else if (!flag) { this.SetVisible(TowerQuestListItem.Type.Locked); } if (param != null && Object.op_Inequality((Object)this.mText, (Object)null)) { this.mText.set_text(param.title + " " + param.name); } if (!Object.op_Inequality((Object)this.m_FloorText, (Object)null)) { return; } this.m_FloorText.set_text(param.GetFloorNo().ToString() + "!"); } }
public void Deserialize(JSON_ReqTowerResuponse.Json_TowerStatus json) { this.status = new TowerResuponse.Status(); this.status.fname = json.fname; this.status.state = json.questStates; TowerFloorParam towerFloor = MonoSingleton <GameManager> .Instance.FindTowerFloor(this.status.fname); if (towerFloor == null) { return; } List <TowerFloorParam> towerFloors = MonoSingleton <GameManager> .Instance.FindTowerFloors(towerFloor.tower_id); List <QuestParam> referenceQuestList = new List <QuestParam>(); for (short index = 0; (int)index < towerFloors.Count; ++index) { towerFloors[(int)index].FloorIndex = index; referenceQuestList.Add(towerFloors[(int)index].GetQuestParam()); } QuestParam questParam = towerFloor.GetQuestParam(); using (List <QuestParam> .Enumerator enumerator = referenceQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { enumerator.Current.state = QuestStates.New; } } this.SetQuestState(referenceQuestList, questParam, QuestStates.Cleared, true); questParam.state = this.status.state; }
public override void OnActivate(int pinID) { RankingQuestParam rankingQuestParam = GlobalVars.SelectedRankingQuestParam; if (GlobalVars.SelectedRankingQuestParam == null) { return; } QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(rankingQuestParam.iname); switch (pinID) { case 50: this.ExecRequest((WebAPI) new FlowNode_ReqQuestRanking.API_ReqQuestRanking(rankingQuestParam.schedule_id, rankingQuestParam.type, quest.iname, 0, false, new Network.ResponseCallback(this.ResponseCallback_RequestRankingTopOwn))); break; case 100: this.ExecRequest((WebAPI) new FlowNode_ReqQuestRanking.API_ReqQuestRanking(rankingQuestParam.schedule_id, rankingQuestParam.type, quest.iname, 0, false, new Network.ResponseCallback(this.ResponseCallback_RequestRankingTop))); break; case 200: this.ExecRequest((WebAPI) new FlowNode_ReqQuestRanking.API_ReqQuestRanking(rankingQuestParam.schedule_id, rankingQuestParam.type, quest.iname, 0, true, new Network.ResponseCallback(this.ResponseCallback_RequestRankingOwn))); break; } }
public void Activated(int pinID) { this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); this.mCurrentPage = 1; this.Connect(); }
private void RefreshSubPanel(int index = -1) { this.ClearPanel(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.MainPanelCloseBtn, (UnityEngine.Object)null)) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():MainPanelCloseBtn is Null References!"); } else { ((Component)this.MainPanelCloseBtn).get_gameObject().SetActive(false); if (index < 0) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():index is 0!"); } else { RecipeParam currentRecipe = this.GetCurrentRecipe(this.mCurrentUnit); if (currentRecipe == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():recipeParam is Null References!"); } else { ItemParam itemParam = MonoSingleton <GameManager> .GetInstanceDirect().GetItemParam(currentRecipe.items[index].iname); if (itemParam == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():itemParam is Null References!"); } else { this.SubPanel.SetActive(true); DataSource.Bind <ItemParam>(this.SubPanel, itemParam); GameParameter.UpdateAll(this.SubPanel.get_gameObject()); if (this.mLastSelectItemIname != itemParam.iname) { this.ResetScrollPosition(); this.mLastSelectItemIname = itemParam.iname; } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam qp = enumerator.Current; DebugUtility.Log("QuestList:" + qp.iname); bool isActive = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p.iname == qp.iname)) != null; this.AddList(qp, isActive); } } } } } } }
private void CreateItems(QuestParam questParam) { if (questParam.bonusObjective == null) { return; } for (int index = 0; index < questParam.bonusObjective.Length; ++index) { QuestBonusObjective bonusObjective = questParam.bonusObjective[index]; QuestMissionItem rewardItem = this.CreateRewardItem(bonusObjective); if (bonusObjective.itemType == RewardType.ConceptCard) { ConceptCardIcon componentInChildren = (ConceptCardIcon)((Component)rewardItem).get_gameObject().GetComponentInChildren <ConceptCardIcon>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren, (UnityEngine.Object)null)) { ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(bonusObjective.item); componentInChildren.Setup(cardDataForDisplay); } } rewardItem.SetGameParameterIndex(index); this.m_ListItems.Add(new QuestDetail.ViewParam() { ListItem = rewardItem, MissionIndex = index, IsAchieved = questParam.IsMissionClear(index) }); GameParameter.UpdateAll(((Component)rewardItem).get_gameObject()); } }
public bool IsOpenLinekedQuest(DateTime now, bool is_grace) { if (!this.IsLinekedQuest) { return(true); } QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(this.linked_quest); if (quest == null || !MonoSingleton <GameManager> .Instance.Player.IsBeginner() && quest.IsBeginner) { return(false); } bool flag; if (quest.IsJigen) { DateTime dateTime1 = TimeManager.FromUnixTime(quest.start); DateTime dateTime2 = this.AddTimeSpan(TimeManager.FromUnixTime(quest.end), !is_grace ? this.GetQuestGrace() : this.GetGraceRewardSpan()); flag = dateTime1 <= now && now < dateTime2; } else { flag = !quest.hidden; } return(flag); }
private void SetDeactivateNotAvailableUnit() { using (List <GameObject> .Enumerator enumerator1 = this.mCurrentUnitObjects.GetEnumerator()) { while (enumerator1.MoveNext()) { GameObject current = enumerator1.Current; QuestBookmarkWindow.ItemAndQuests dataOfClass = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(current, (QuestBookmarkWindow.ItemAndQuests)null); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; bool flag = false; long currentTime = Network.GetServerTime(); using (List <QuestParam> .Enumerator enumerator2 = dataOfClass.quests.GetEnumerator()) { while (enumerator2.MoveNext()) { QuestParam quest = enumerator2.Current; if (((IEnumerable <QuestParam>)availableQuests).Any <QuestParam>((Func <QuestParam, bool>)(q => { if (this.IsAvailableQuest(q, currentTime)) { return(quest.iname == q.iname); } return(false); }))) { flag = true; break; } } } ((BookmarkUnit)current.GetComponent <BookmarkUnit>()).Overlay.SetActive(!flag); } } }
public ConditionsResult_QuestClear(QuestParam questParam) { this.mQuestParam = questParam; this.mIsClear = questParam.state == QuestStates.Cleared; this.mTargetValue = 2; this.mCurrentValue = (int)questParam.state; }
private bool RefreshRankingQuests() { List <RankingQuestParam> rankingQuesstParams = MonoSingleton <GameManager> .Instance.AvailableRankingQuesstParams; List <QuestParam> questParamList = new List <QuestParam>(); for (int index = 0; index < rankingQuesstParams.Count; ++index) { QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(rankingQuesstParams[index].iname); if (quest != null && questParamList.Find((Predicate <QuestParam>)(q => q.iname == quest.iname)) == null) { questParamList.Add(quest); } } this.mQuests.Clear(); for (int index = 0; index < questParamList.Count; ++index) { QuestParam questParam = questParamList[index]; if (!questParamList[index].IsMulti && questParam.type != QuestTypes.Gps && (questParam.IsDateUnlock(-1L) && questParam.IsQuestCondition())) { this.mQuests.Add(questParam); } } this.RefreshChapterTimer(); return(this.mQuests.Count > 0); }
private bool RefreshQuests() { this.mCurrentChapter = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); this.mQuests.Clear(); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; for (int index = 0; index < availableQuests.Length; ++index) { QuestParam questParam = availableQuests[index]; if (!availableQuests[index].IsMulti && (this.ShowAllQuests || this.mCurrentChapter != null && !(this.mCurrentChapter.iname != questParam.ChapterID))) { if (this.mCurrentChapter.IsGpsQuest()) { if (!questParam.gps_enable || questParam.type != QuestTypes.Gps) { continue; } } else if (questParam.type == QuestTypes.Gps) { continue; } if (questParam.IsDateUnlock(-1L)) { this.mQuests.Add(questParam); } } } this.RefreshChapterTimer(); return(this.mQuests.Count > 0); }
private void OnSelectItem(GameObject go) { QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(go, (QuestParam)null); if (dataOfClass == null || !Object.op_Inequality((Object)QuestDropParam.Instance, (Object)null)) { return; } bool flag = QuestDropParam.Instance.IsChangedQuestDrops(dataOfClass); GlobalVars.SetDropTableGeneratedTime(); if (flag && !QuestDropParam.Instance.IsWarningPopupDisable) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.PARTYEDITOR_DROP_TABLE"), (UIUtility.DialogResultEvent)(obj => { ListItemEvents component = (ListItemEvents)go.GetComponent <ListItemEvents>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } component.OpenDetail(); }), (GameObject)null, false, -1); } else { GlobalVars.SelectedQuestID = dataOfClass.iname; DebugUtility.Log("Select Quest:" + GlobalVars.SelectedQuestID); FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); } }
private void Start() { if (Object.op_Inequality((Object)this.StoryQuestItemTemplate, (Object)null)) { this.StoryQuestItemTemplate.get_gameObject().SetActive(false); } if (this.IsRestore) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type UnitCharacterQuestWindow.\u003CStart\u003Ec__AnonStorey27D startCAnonStorey27D = new UnitCharacterQuestWindow.\u003CStart\u003Ec__AnonStorey27D(); // ISSUE: reference to a compiler-generated field startCAnonStorey27D.lastQuestName = GlobalVars.LastPlayedQuest.Get(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (startCAnonStorey27D.lastQuestName != null && !string.IsNullOrEmpty(startCAnonStorey27D.lastQuestName)) { // ISSUE: reference to a compiler-generated method QuestParam questParam = Array.Find <QuestParam>(MonoSingleton <GameManager> .Instance.Quests, new Predicate <QuestParam>(startCAnonStorey27D.\u003C\u003Em__305)); if (questParam != null && !string.IsNullOrEmpty(questParam.ChapterID)) { this.mIsStoryList = !(questParam.world == this.PieceQuestWorldId); } } } this.UpdateToggleButton(); this.RefreshQuestList(); }
private void RefreshUI() { QuestParam quest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); this.mRecoverTime = MonoSingleton <GameManager> .Instance.TowerResuponse.rtime; if (quest != null && Object.op_Inequality((Object)this.ChallengeButton, (Object)null)) { DataSource.Bind <QuestParam>(((Component)this.ChallengeButton).get_gameObject(), quest); ((Selectable)this.ChallengeButton).set_interactable(quest.IsQuestCondition() && quest.state != QuestStates.Cleared); GameParameter.UpdateAll(((Component)this.ChallengeButton).get_gameObject()); } if (Object.op_Inequality((Object)this.RecoverButton, (Object)null)) { TowerResuponse towerResuponse = MonoSingleton <GameManager> .Instance.TowerResuponse; bool flag = towerResuponse.GetAvailableUnits().Count > 0 && towerResuponse.ExistDamagedUnit() || towerResuponse.GetDiedUnitNum() > 0; ((Selectable)this.RecoverButton).set_interactable(flag && !towerResuponse.is_reset); if (Object.op_Inequality((Object)this.RecoverTimer, (Object)null)) { this.RecoverTimer.SetActive(flag); } } if (Object.op_Inequality((Object)this.ResetButton, (Object)null)) { TowerResuponse towerResuponse = MonoSingleton <GameManager> .Instance.TowerResuponse; ((Component)this.ResetButton).get_gameObject().SetActive(towerResuponse.is_reset); ((Component)this.ChallengeButton).get_gameObject().SetActive(!towerResuponse.is_reset); this.ResetText.set_text(towerResuponse.reset_cost.ToString()); bool flag = (int)towerResuponse.reset_cost == 0; ((Component)this.ResetText).get_gameObject().SetActive(!flag); ((Component)this.ResetTextFree).get_gameObject().SetActive(flag); } this.SetAliveUnitsText(); this.SetRecoverText(); }
public static string Navigation(QuestParam quest) { AssetPath.mSB.Length = 0; AssetPath.mSB.Append("UI/"); AssetPath.mSB.Append(quest.navigation); return(AssetPath.mSB.ToString()); }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { return; } WebAPI.JSON_BodyResponse <TrophyQuests> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <TrophyQuests> >(www.text); if (Object.op_Inequality((Object)this.Quests, (Object)null)) { string[] histories = jsonObject.body.histories; if (histories == null || histories.Length <= 0) { this.Quests.set_text(LocalizedText.Get("sys.TROPHY_NOT_ACHIEVEDQUEST")); Network.RemoveAPI(); this.ActivateOutputLinks(1); return; } GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < histories.Length; ++index) { QuestParam quest = instance.FindQuest(histories[index]); if (quest != null) { Text quests = this.Quests; quests.set_text(quests.get_text() + quest.name + "\n"); } } } Network.RemoveAPI(); this.ActivateOutputLinks(1); }
public override void OnActivate(int pinID) { if (pinID == 0 && Object.op_Inequality((Object)SceneBattle.Instance, (Object)null)) { if (Network.Mode == Network.EConnectMode.Offline) { QuestParam quest = SceneBattle.Instance.Battle.GetQuest(); BattleCore.Record questRecord = SceneBattle.Instance.Battle.GetQuestRecord(); if (quest != null && questRecord != null) { quest.clear_missions |= questRecord.bonusFlags; } } SceneBattle.Instance.ExitRequest = !this.Restart ? SceneBattle.ExitRequests.End : SceneBattle.ExitRequests.Restart; } else { if (pinID != 1) { return; } if (Object.op_Equality((Object)SceneBattle.Instance, (Object)null)) { ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(101); } else { ((Behaviour)this).set_enabled(true); SceneBattle.Instance.ForceEndQuest(); } } }
public static SectionParam GetHomeWorld() { GameManager instance = MonoSingleton <GameManager> .Instance; SectionParam sectionParam = (SectionParam)null; if (!string.IsNullOrEmpty((string)GlobalVars.SelectedSection)) { sectionParam = instance.FindWorld((string)GlobalVars.SelectedSection); if (sectionParam != null && (string.IsNullOrEmpty(sectionParam.home) || sectionParam.hidden)) { sectionParam = (SectionParam)null; } } if (sectionParam == null) { QuestParam lastStoryQuest = instance.Player.FindLastStoryQuest(); if (lastStoryQuest != null) { ChapterParam area = instance.FindArea(lastStoryQuest.ChapterID); if (area != null) { sectionParam = instance.FindWorld(area.section); } } } return(sectionParam); }
public void SetUp(UnitData unitData1, UnitData unitData2, QuestParam questParam) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.unitIcon1, (UnityEngine.Object)null)) { DataSource.Bind <UnitData>(this.unitIcon1, unitData1); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.unitIcon2, (UnityEngine.Object)null)) { DataSource.Bind <UnitData>(this.unitIcon2, unitData2); } if (unitData1 == null || unitData2 == null || (questParam == null || questParam == null)) { return; } List <QuestParam> questParamList = questParam.DetectNotClearConditionQuests(); if (questParamList == null || questParamList.Count <= 0) { return; } this.conditionText.set_text(LocalizedText.Get("sys.COLLABO_SKILL_QUEST_CONDITION", new object[1] { (object)string.Join(",", questParamList.ConvertAll <string>((Converter <QuestParam, string>)(q => q.name)).ToArray()) })); }
private bool setQuestVariables(string questId, bool story) { GameManager instance = MonoSingleton <GameManager> .Instance; QuestParam[] availableQuests = instance.Player.AvailableQuests; for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].iname == questId) { GlobalVars.SelectedSection.Set(availableQuests[index].Chapter.section); GlobalVars.SelectedChapter.Set(availableQuests[index].ChapterID); return(true); } } if (story) { QuestParam lastStoryQuest = instance.Player.FindLastStoryQuest(); if (lastStoryQuest != null && lastStoryQuest.IsDateUnlock(Network.GetServerTime())) { GlobalVars.SelectedSection.Set(lastStoryQuest.Chapter.section); GlobalVars.SelectedChapter.Set(lastStoryQuest.ChapterID); return(true); } } return(false); }
public override void OnActivate(int pinID) { if (pinID != 0) { return; } GameManager instance = MonoSingleton <GameManager> .Instance; QuestParam selectedQuest = this.SelectedQuest; if (selectedQuest == null) { DebugUtility.LogError("QuestNotFound \"" + GlobalVars.SelectedQuestID + "\" "); } else { int num = selectedQuest.RequiredApWithPlayerLv(instance.Player.Lv, true); if (GlobalVars.RaidNum > 0) { num *= GlobalVars.RaidNum; } if (num <= instance.Player.Stamina) { this.ActivateOutputLinks(100); } else { UIUtility.ConfirmBox(string.Format(LocalizedText.Get("sys.CONFIRM_POINT"), (object)this.RestoreCost), new UIUtility.DialogResultEvent(this.OnRestoreStamina), new UIUtility.DialogResultEvent(this.OnCancel), (GameObject)null, false, -1); } } }
protected override void Refresh() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } for (int index = this.mItems.Count - 1; index >= 0; --index) { UnityEngine.Object.Destroy((UnityEngine.Object) this.mItems[index]); } QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); if (dataOfClass == null) { return; } Transform transform = ((Component)this).get_transform(); List <TowerRewardItem> towerRewardItem = MonoSingleton <GameManager> .Instance.FindTowerReward(MonoSingleton <GameManager> .Instance.FindTowerFloor(dataOfClass.iname).reward_id).GetTowerRewardItem(); for (int index = 0; index < towerRewardItem.Count; ++index) { TowerRewardItem item = towerRewardItem[index]; if (item.visible && item.type != TowerRewardItem.RewardType.Gold) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent(transform, false); gameObject.get_transform().set_localScale(this.ItemTemplate.get_transform().get_localScale()); DataSource.Bind <TowerRewardItem>(gameObject, item); gameObject.SetActive(true); foreach (GameParameter componentsInChild in (GameParameter[])gameObject.GetComponentsInChildren <GameParameter>()) { componentsInChild.Index = index; } TowerRewardUI componentInChildren1 = (TowerRewardUI)gameObject.GetComponentInChildren <TowerRewardUI>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren1, (UnityEngine.Object)null)) { componentInChildren1.Refresh(); } if (item.type == TowerRewardItem.RewardType.Artifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(item.iname); DataSource.Bind <ArtifactParam>(gameObject, artifactParam); ArtifactIcon componentInChildren2 = (ArtifactIcon)gameObject.GetComponentInChildren <ArtifactIcon>(); if (UnityEngine.Object.op_Equality((UnityEngine.Object)componentInChildren2, (UnityEngine.Object)null)) { break; } ((Behaviour)componentInChildren2).set_enabled(true); componentInChildren2.UpdateValue(); if (MonoSingleton <GameManager> .Instance.Player.Artifacts.Find((Predicate <ArtifactData>)(x => x.ArtifactParam.iname == item.iname)) != null) { break; } item.is_new = true; break; } } } }
public void OnClickDetail() { QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); MultiTowerFloorParam data = DataSource.FindDataOfClass <MultiTowerFloorParam>(((Component)this).get_gameObject(), (MultiTowerFloorParam)null) ?? MonoSingleton <GameManager> .Instance.GetMTFloorParam(GlobalVars.SelectedMultiTowerID, GlobalVars.SelectedMultiTowerFloor); if (!Object.op_Inequality((Object)this.DetailObject, (Object)null) || dataOfClass == null) { return; } GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.DetailObject); DataSource.Bind <QuestParam>(gameObject, dataOfClass); QuestCampaignData[] questCampaigns = MonoSingleton <GameManager> .Instance.FindQuestCampaigns(dataOfClass); DataSource.Bind <QuestCampaignData[]>(gameObject, questCampaigns.Length != 0 ? questCampaigns : (QuestCampaignData[])null); DataSource.Bind <QuestParam>(gameObject, dataOfClass); DataSource.Bind <MultiTowerFloorParam>(gameObject, data); MultiTowerQuestInfo component = (MultiTowerQuestInfo)gameObject.GetComponent <MultiTowerQuestInfo>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } component.Refresh(); }
public static void SelectLatestChapter() { QuestParam[] quests = MonoSingleton <GameManager> .Instance.Quests; QuestParam questParam = (QuestParam)null; for (int index = 0; index < quests.Length; ++index) { if (quests[index].IsStory) { questParam = quests[index]; if (quests[index].state != QuestStates.Cleared) { break; } } } if (questParam == null) { return; } string chapterId = questParam.ChapterID; ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters; for (int index = 0; index < chapters.Length; ++index) { if (chapters[index].iname == chapterId) { GlobalVars.SelectedSection.Set(chapters[index].section); GlobalVars.SelectedChapter.Set(chapterId); GlobalVars.SelectedQuestID = (string)null; break; } } }
private void AddList(QuestParam qparam, bool isActive = false) { if (qparam == null || qparam.IsMulti) { DebugUtility.LogWarning("UnitTobiraEnhanceWindow.cs => AddList():qparam is Null Reference!"); } else if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListItemTemplate, (UnityEngine.Object)null)) { DebugUtility.LogWarning("UnitTobiraEnhanceWindow.cs => AddList():QuestListItemTemplate is Null Reference!"); } else if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListParent, (UnityEngine.Object)null)) { DebugUtility.LogWarning("UnitTobiraEnhanceWindow.cs => AddList():QuestListParent is Null Reference!"); } else { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestListItemTemplate); gameObject.get_transform().SetParent(this.QuestListParent, false); gameObject.SetActive(true); this.mGainedQuests.Add(gameObject); Button component = (Button)gameObject.GetComponent <Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { bool flag = qparam.IsDateUnlock(-1L); ((Selectable)component).set_interactable(flag && isActive); } DataSource.Bind <QuestParam>(gameObject, qparam); } }
protected virtual void Refresh() { if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } for (int index = this.mItems.Count - 1; index >= 0; --index) { Object.Destroy((Object)this.mItems[index]); } QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); if (dataOfClass == null || !Object.op_Inequality((Object)QuestDropParam.Instance, (Object)null)) { return; } List <ItemParam> questDropList = QuestDropParam.Instance.GetQuestDropList(dataOfClass.iname, GlobalVars.GetDropTableGeneratedDateTime()); if (questDropList == null) { return; } for (int index = 0; index < questDropList.Count; ++index) { ItemParam data = questDropList[index]; if (data != null) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); DataSource.Bind <ItemParam>(gameObject, data); gameObject.get_transform().SetParent(((Component)this).get_transform(), false); gameObject.SetActive(true); } } }
public static void DownloadQuestMaps(QuestParam quest) { for (int index1 = 0; index1 < quest.map.Count; ++index1) { if (!string.IsNullOrEmpty(quest.map[index1].mapSetName)) { string src = AssetManager.LoadTextData(AssetPath.LocalMap(quest.map[index1].mapSetName)); if (src != null) { JSON_MapUnit jsonObject = JSONParser.parseJSONObject <JSON_MapUnit>(src); if ((int)jsonObject.is_rand > 0) { if (jsonObject.deck != null) { for (int index2 = 0; index2 < jsonObject.deck.Length; ++index2) { DownloadUtility.DownloadUnit(new NPCSetting(jsonObject.deck[index2])); } } } else if (jsonObject.enemy != null) { for (int index2 = 0; index2 < jsonObject.enemy.Length; ++index2) { DownloadUtility.DownloadUnit(new NPCSetting(jsonObject.enemy[index2])); } } } } } }