public void Cannot_free_prisoner_if_only_prisoner_is_asleep_and_pet_dog_is_absent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; var petDogIsPresent = false; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Can_free_prisoner_if_only_knight_is_awake_and_pet_dog_is_present() { var knightIsAwake = true; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Cannot_free_prisoner_if_everyone_is_awake_and_pet_dog_is_present() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; var petDogIsPresent = true; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CannotReleasePrisonerIfOnlyPrisonerIsAsleepAndPetDogIsAbsent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; var petDogIsPresent = false; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CanReleasePrisonerIfOnlyKnightIsAwakeAndPetDogIsPresent() { var knightIsAwake = true; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CannotReleasePrisonerIfEveryoneIsAwakeAndPetDogIsPresent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; var petDogIsPresent = true; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Can_release_prisoner_if_everyone_is_asleep_and_pet_dog_is_present() { var knightIsAwake = false; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }