private static void createNewPlayerData(string username)
    {
        var data = new PlayerData
        {
            username    = username,
            model_name  = "LocalPlayer",
            scene_id    = 1,
            position    = new Vector3(125f, 1.5f, 125f),
            hitpoints   = 100,
            questStates = JObject.FromObject(QuestHandler.GetQuestsList()).ToString()
        };

        System.IO.File.WriteAllText(System.IO.Path.Combine(save_path, $"{username}.json"), JsonUtility.ToJson(data));
    }