Beispiel #1
0
        public override bool OnDragDrop(Mobile from, Item dropped)
        {
            PlayerMobile player = from as PlayerMobile;

            if (player != null)
            {
                UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest;

                if (qs != null && dropped is Apple && UzeraanTurmoilQuest.HasLostFertileDirt(from))
                {
                    FocusTo(from);

                    Item fertileDirt = new QuestFertileDirt();

                    if (!player.PlaceInBackpack(fertileDirt))
                    {
                        fertileDirt.Delete();
                        player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
                        return(false);
                    }
                    else
                    {
                        dropped.Consume();
                        qs.AddConversation(new DryadAppleConversation());
                        return(dropped.Deleted);
                    }
                }
            }

            return(base.OnDragDrop(from, dropped));
        }
Beispiel #2
0
        public override void OnTalk(PlayerMobile player, bool contextMenu)
        {
            QuestSystem qs = player.Quest;

            if (qs is UzeraanTurmoilQuest)
            {
                if (UzeraanTurmoilQuest.HasLostFertileDirt(player))
                {
                    FocusTo(player);
                    qs.AddConversation(new LostFertileDirtConversation(false));
                }
                else
                {
                    QuestObjective obj = qs.FindObjective(typeof(FindDryadObjective));

                    if (obj != null && !obj.Completed)
                    {
                        FocusTo(player);

                        Item fertileDirt = new QuestFertileDirt();

                        if (!player.PlaceInBackpack(fertileDirt))
                        {
                            fertileDirt.Delete();
                            player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
                        }
                        else
                        {
                            obj.Complete();
                        }
                    }
                    else if (contextMenu)
                    {
                        FocusTo(player);
                        SayTo(player, 1049357); // I have nothing more for you at this time.
                    }
                }
            }
        }