Beispiel #1
0
    public void startTalking()
    {
        ///TODO (by RhAnjiE) - "Add Dialogue System"


        //* DEBUG *//
        QuestDiary questDiary = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>(); //debug

        if (questDiary != null && questDiary.getQuest(questPath) != null)
        {
            (questDiary.getQuest(questPath).gameObject).SetActive(true);
        }
    }
Beispiel #2
0
    private void Start()
    {
        questActuallyTextProgress = new List <string>();

        playerStatus    = GameObject.FindGameObjectWithTag("Player").GetComponentInParent <Status>();
        questDiary      = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>();
        playerInventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>();


        questStageList[questActuallyStage].enabled = true;
        questActuallyTextProgress.Add(questStageList[questActuallyStage].stageDescription);

        questStatus = QuestStatus.Active;
        //Add log in screen.
    }
Beispiel #3
0
 void Start()
 {
     questDiary = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>();
 }