public void startTalking() { ///TODO (by RhAnjiE) - "Add Dialogue System" //* DEBUG *// QuestDiary questDiary = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>(); //debug if (questDiary != null && questDiary.getQuest(questPath) != null) { (questDiary.getQuest(questPath).gameObject).SetActive(true); } }
private void Start() { questActuallyTextProgress = new List <string>(); playerStatus = GameObject.FindGameObjectWithTag("Player").GetComponentInParent <Status>(); questDiary = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>(); playerInventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); questStageList[questActuallyStage].enabled = true; questActuallyTextProgress.Add(questStageList[questActuallyStage].stageDescription); questStatus = QuestStatus.Active; //Add log in screen. }
void Start() { questDiary = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <QuestDiary>(); }