private void UpdateQuestProgress(QuestData.TableRecord quest, int targetIndex) { var progress = quest.QuestProgress[targetIndex]; var complete = quest.questCondition[targetIndex]; #if QUEST_DEBUG Debug.Log($"{quest.KEY} quest : {targetIndex}->{progress}/{complete}"); #endif if (progress < complete) { ++quest.QuestProgress[targetIndex]; UpdateQuestListUI(quest); } else { // 해당 목표 초과 달성 } bool completeQuest = true; for (int i = 0; i < quest.questCondition.Count; i++) { if (quest.questCondition[i] != quest.QuestProgress[i]) { completeQuest = false; break; } } if (completeQuest) { QuestClear(quest.KEY); Debug.Log($"///Quest Clear/// Quest : {quest.KEY} {quest.questName}"); } }
public void UpdateQuestListUI(QuestData.TableRecord quest) { // 진행중인 퀘스트 목록 업데이트 bool complete = true; for (int i = 0; i < quest.questCondition.Count; i++) { if (quest.questCondition[i] != quest.QuestProgress[i]) { complete = false; } } QuestProgressUI.Instance.UpdateList(quest, complete); }
private void UpdateNumberOfItem(QuestData.TableRecord quest, int targetIndex, int itemIndex) { // var num = InventoryManager.GetInstance[itemIndex]._Stack; // quest.QuestProgress[targetIndex] = num; // UpdateQuestListUI(quest); }