public void SpawnCountQuery(Querable quer)
 {
     quer.gameAreaHeight     = databaseTable.gameAreaHeight;
     quer.gameAreaWidth      = databaseTable.gameAreaWidth;
     quer.numUnitsToSpawn    = sec;
     quer.unitSpawnDelay     = databaseTable.unitSpawnDelay;
     quer.unitSpawnMinRadius = databaseTable.unitSpawnMinRadius;
     quer.unitSpawnMaxRadius = databaseTable.unitSpawnMaxRadius;
     quer.unitSpawnMinSpeed  = databaseTable.unitSpawnMinSpeed;
     quer.unitSpawnMaxSpeed  = databaseTable.unitSpawnMaxSpeed;
     quer.unitDestroyRadius  = databaseTable.unitDestroyRadius;
 }
 private void Awake()
 {
     basicManager = GameObject.FindObjectOfType <BasicManager>(); querable1 = new Querable();
 }