public Vector3 RotationAsIdealEulerAngles() { return(Rotation.ToIdealEulerAngles(RotationOrder, UsesXRotation, UsesYRotation, UsesZRotation)); }
public Vector3 RotationAsIdealEulerAngles() { return(Rotation.ToIdealEulerAngles(RotationOrder, UsesXRotation, UsesYRotation, UsesZRotation)); }