static public int Normalized_s(IntPtr l) { try { UnityEngine.Quaternion a1; checkType(l, 1, out a1); var ret = QuaternionExt.Normalized(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Normalized_s(IntPtr l) { try { UnityEngine.Quaternion a1; checkType(l, 1, out a1); var ret = QuaternionExt.Normalized(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }