Beispiel #1
0
        public static void UnsubscribeFromQuaryUpgradedEvent(QuaryUpgradedEventHandler handler)
        {
            if (QuaryUpgradable == null)
            {
                QuaryUpgradable = GameObject.FindObjectOfType <QuaryUpgradable>();
#if UNITY_EDITOR
                if (QuaryUpgradable == null && !HideWarnings)
                {
                    Debug.LogError("No '" + nameof(GreenPandaAssets.Scripts.Other.QuaryUpgradable) + "' component present in the scene!");
                }
#endif
            }

            if (QuaryUpgradable != null)
            {
                QuaryUpgradable.UnsubscribeFromQuaryUpgradedEvent(handler);
            }
        }
Beispiel #2
0
 public void UnsubscribeFromQuaryUpgradedEvent(QuaryUpgradedEventHandler handler)
 {
     QuaryUpgradedEvent -= handler;
 }
Beispiel #3
0
 public void SubscribeToQuaryUpgradedEvent(QuaryUpgradedEventHandler handler)
 {
     QuaryUpgradedEvent += handler;
 }