Beispiel #1
0
        protected void StartQuartermaster()
        {
            var compendium = new AffixCompendium();
            var lexicon    = new ItemTypeLexicon();
            var parsers    = new ModParsers(lexicon, compendium);

            _itemFactory             = new PoeItemFactory(lexicon, parsers);
            _clipboardItemTextSource = new ClipboardItemTextSource(ClipboardMonitor, _itemTextChecker);

            Quartermaster          = new QuartermasterStore(_itemFactory, _clipboardItemTextSource);
            QuartermasterViewModel = new QuartermasterViewModel(Substitute.For <IWindowManager>(), Quartermaster, ClipboardMonitor);
            QuartermasterViewModel.MonitorEvents();
        }
Beispiel #2
0
        public void Copying_game_text_into_clipboard_produces_correct_weapon(string expectedItemName, double dps)
        {
            var expectedItem = ExampleItemReflectionHelper.GetItem(Weapons.Instance, expectedItemName);
            var gameText     = ExampleItemReflectionHelper.GetItemText(Weapons.Instance, expectedItemName);

            Console.WriteLine(gameText);
            CopyIntoClipboard(gameText);

            Quartermaster.Item.ShouldMatch(expectedItem.ToExpectedObject());
            Quartermaster.Item.Damage.DPS.Should().Be(dps);

            QuartermasterViewModel.Item.ShouldMatch(expectedItem.ToExpectedObject());
            QuartermasterViewModel.ShouldRaisePropertyChangeFor(x => x.Item);
        }
Beispiel #3
0
        public void DPS_should_only_be_set_for_weapons(string gameItemText, bool isWeapon)
        {
            CopyIntoClipboard(gameItemText);

            if (isWeapon)
            {
                QuartermasterViewModel.Item.Damage.DPS.Should().NotBe(0.0);
            }
            else
            {
                QuartermasterViewModel.Item.Damage.DPS.Should().Be(0.0);
            }

            QuartermasterViewModel.ShouldRaisePropertyChangeFor(x => x.Item);
        }