Beispiel #1
0
 public QuantumChessEngine()
 {
     QuantumChessboard_ = QuantumChessboard.StartingQuantumChessboard();
     ActivePlayer_      = Player.White;
     CreationTime_      = DateTime.Now;
     LastMovePositions_ = new Position[0];
 }
Beispiel #2
0
 public QuantumChessEngine(QuantumChessboard quantum_chessboard, Player active_player, DateTime creation_time,
                           Position[] last_move_positions)
 {
     QuantumChessboard_ = quantum_chessboard;
     ActivePlayer_      = active_player;
     CreationTime_      = creation_time;
     LastMovePositions_ = last_move_positions;
 }
        public static Game Deserialize(BsonDocument document)
        {
            ObjectId  id            = document["_id"].AsObjectId;
            Player    active_player = PlayerUtils.FromString(document["active_player"].AsString);
            GameState game_state    = GameStateUtils.FromString(document["game_state"].AsString);
            DateTime  creation_time = document["creation_time"].ToLocalTime();

            var harmonics = new List <QuantumHarmonic>();

            foreach (BsonValue bson_harmonic_val in document["harmonics"].AsBsonArray)
            {
                BsonDocument bson_harmonic   = bson_harmonic_val.AsBsonDocument;
                GameState    harmonic_state  = GameStateUtils.FromString(bson_harmonic["harmonic_state"].AsString);
                ulong        degeneracy      = Convert.ToUInt64(bson_harmonic["degeneracy"].AsInt64);
                BsonArray    bson_chessboard = bson_harmonic["chessboard"].AsBsonArray;
                var          chessboard      = Chessboard.EmptyChessboard(harmonic_state);
                for (int i = 0; i < 64; i++)
                {
                    BsonValue bson_square_val = bson_chessboard[i];
                    if (bson_square_val.IsBsonNull)
                    {
                        chessboard[i] = null;
                    }
                    else
                    {
                        BsonDocument bson_square   = bson_square_val.AsBsonDocument;
                        Player       square_player = PlayerUtils.FromString(bson_square["player"].AsString);
                        PieceType    square_piece  = PieceTypeUtils.FromString(bson_square["piece"].AsString);
                        chessboard[i] = new Piece(square_player, square_piece);
                    }
                }
                harmonics.Add(new QuantumHarmonic(chessboard, degeneracy));
            }
            var quantum_chessboard = new QuantumChessboard(harmonics, game_state);

            var last_move_positions = new List <Position>();

            foreach (BsonValue pos_val in document["last_move_positions"].AsBsonArray)
            {
                last_move_positions.Add(Position.Parse(pos_val.AsString));
            }

            var engine = new QuantumChessEngine(quantum_chessboard, active_player, creation_time, last_move_positions.ToArray());

            return(new Game(id, engine));
        }
        public static void DisplayQuantumChessboard(QuantumChessboard qboard, int cols)
        {
            int n    = qboard.Harmonics.Count;
            int rows = (n + cols - 1) / cols;

            for (int row = 0; row < rows; row++)
            {
                var harmonics = new List <QuantumHarmonic>();
                for (int col = 0; col < cols; col++)
                {
                    int ind = row * cols + col;
                    if (ind < n)
                    {
                        harmonics.Add(qboard.Harmonics[ind]);
                    }
                }
                DisplayHarmonics(harmonics);
                if (row != rows - 1)
                {
                    Console.WriteLine();
                }
            }
        }