Beispiel #1
0
 private void MarkPossible(Character target)
 {
     foreach (QuadTile tile in tileMap.GetTilesInRange(
                  tileMap.GetTile(target.transform.position.ToVector2IntXZ()), target.Data.move,
                  target.Data.stepLayerLimit,
                  target.Data.useRoughness))
     {
         tile.ToggleViableMarker(true);
     }
 }
Beispiel #2
0
        public void MarkPossible()
        {
            float heightLimit =
                activeCharacter.Data.AttackRange > 1
                    ? 20
                    : activeCharacter.Data.stepLayerLimit; // Should vertical range be unlimited or not

            foreach (QuadTile tile in tileMap.GetTilesInRange(
                         tileMap.GetTile(activeCharacter.transform.position.ToVector2IntXZ()),
                         activeCharacter.Data.AttackRange, heightLimit, false))
            {
                tile.ToggleViableMarker(true);
            }
        }