Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _stage = new Stage(GraphicsDevice);

            quad1 = new Quad(Color.Green, 50, 50);
            quad2 = new Quad(Color.Blue, 50, 50);

            quad1.x = 100;
            quad1.y = 100;
            quad1.showDebug = true;

            quad2.x = -20;
            quad2.y = 20;

            _stage.AddChild(quad1);
            quad1.AddChild(quad2);

            base.Initialize();
        }